Search found 14 matches
- Wed Sep 13, 2023 3:00 am
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
Awesome thank you - I've written to ask for updated reg codes for 4.06 and will try this route. I appreciate you both helping me out. Good guys!
- Sun Sep 10, 2023 6:38 am
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
Help me Obi Wan, you're my only hope.
- Fri Sep 08, 2023 7:34 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
Its a corrupt file error? Although depending on the version of Dosbox I try..I get a message saying my version of LORDCFG is wrong for my version of Lord.
Runtime error 101 at 0000:0217 always....with v4.07 of Lord
Just realized I cannot upload screen shots.
So far most everything works in ...
Runtime error 101 at 0000:0217 always....with v4.07 of Lord
Just realized I cannot upload screen shots.
So far most everything works in ...
- Fri Sep 08, 2023 1:16 am
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
banjaxster wrote:
> Yes its too bad people cant register lord,lord 2 and planets anymore.
> I do have registered lord,lord 2 and planets on my door game server and
> many older versions of lord
> I have over 50 door games on my door game (synchronet BBS) server and most
> are registered from over ...
> Yes its too bad people cant register lord,lord 2 and planets anymore.
> I do have registered lord,lord 2 and planets on my door game server and
> many older versions of lord
> I have over 50 door games on my door game (synchronet BBS) server and most
> are registered from over ...
- Wed Sep 06, 2023 9:05 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
That would be awesome. I was able to get a hold of Metro/Gameport registration codes finally through William Hughes. Don't know what part he plays or had in all that, but at least they are not entirely radio-silent anymore.
- Mon Aug 21, 2023 4:14 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
enusbaum wrote:
> daniel_spain wrote:
> > as for Metro man someone went that route some years ago trying to get the
> majormud
> > source, offered them like 10 or 20 grand and they claimed
> > on reddit it took months but someone got back to them that it was more like 100
> grand
> > (yeah right ...
> daniel_spain wrote:
> > as for Metro man someone went that route some years ago trying to get the
> majormud
> > source, offered them like 10 or 20 grand and they claimed
> > on reddit it took months but someone got back to them that it was more like 100
> grand
> > (yeah right ...
- Mon Aug 21, 2023 4:11 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
daniel_spain wrote:
Talk to
> Micheal Pressler, he actually had the last contract with Metro
> for T-lord and provided them with the latest build. heard he even had an unreleased
> version. he may be able to shed some light on contact info
> that could be more updated. his website is lordlegacy.org ...
Talk to
> Micheal Pressler, he actually had the last contract with Metro
> for T-lord and provided them with the latest build. heard he even had an unreleased
> version. he may be able to shed some light on contact info
> that could be more updated. his website is lordlegacy.org ...
- Mon Aug 21, 2023 12:02 am
- Forum: Feature Requests
- Topic: New user registration
- Replies: 3
- Views: 4395
Re: New user registration
What Blaz said would be nice, and also giving the ability to require just a first name and/or last name rather than a last name. In our situation, a first name is enough ... as some people may be a little iffy about giving all that other detail. That and email would be perfect.
- Wed Aug 16, 2023 12:47 am
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 19989
LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
Hey everyone!
In my quest to recreate the gaming communities of our best BBS days, I am hitting a few roadblocks and hoping that maybe someone here may just have some insight that can help.
I would love to register my copies of Lord, Lord II, and Planets but have hit a bit of a hard stop with ...
In my quest to recreate the gaming communities of our best BBS days, I am hitting a few roadblocks and hoping that maybe someone here may just have some insight that can help.
I would love to register my copies of Lord, Lord II, and Planets but have hit a bit of a hard stop with ...
- Mon Jul 31, 2023 3:28 pm
- Forum: Veteran Sysops
- Topic: Learning to ride the bike again...
- Replies: 9
- Views: 5397
Re: Learning to ride the bike again...
BlaZ wrote:
> The out of whack console screens is thanks to Microsoft's
> "brilliance." Just go into your console window properties and
> set it to "Legacy Console" mode, and set the screensize to 80x25.
> That should fix you.
>
> BlaZ
Awesome, Mate! Thank you -- that's got everything working ...
> The out of whack console screens is thanks to Microsoft's
> "brilliance." Just go into your console window properties and
> set it to "Legacy Console" mode, and set the screensize to 80x25.
> That should fix you.
>
> BlaZ
Awesome, Mate! Thank you -- that's got everything working ...