CorpPorThis wrote:
> Well, that's even worth a try, but how do we contact 'this guy?' I wouldn't think it
> would be by using the address listed on the Metro/Gameport website.
I won't publicly post his email address, but I can share it via PMs if you're interested.
Many people (myself included ...
Search found 21 matches
- Mon Aug 21, 2023 6:36 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 17524
- Mon Aug 21, 2023 2:50 pm
- Forum: Add-on Modules
- Topic: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
- Replies: 26
- Views: 17524
Re: LORD, LORD II, Planets.. Metrop/Gameport -- Pulse check??
daniel_spain wrote:
> as for Metro man someone went that route some years ago trying to get the majormud
> source, offered them like 10 or 20 grand and they claimed
> on reddit it took months but someone got back to them that it was more like 100 grand
> (yeah right) then it came about they lost ...
> as for Metro man someone went that route some years ago trying to get the majormud
> source, offered them like 10 or 20 grand and they claimed
> on reddit it took months but someone got back to them that it was more like 100 grand
> (yeah right) then it came about they lost ...
- Fri Jan 27, 2023 6:12 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 9344
Re: 16bit Modules on 64bit Windows
BlaZ wrote:
> The last time I looked at mbbsemu, it solved the direct-to-module thing by simply
> assigning a separate rlogin port to each module you loaded. It was pretty seamless.
Totally agree with you and Dan re:Rlogin as a potential solution.
Honestly, Rlogin checks a lot of boxes but still ...
> The last time I looked at mbbsemu, it solved the direct-to-module thing by simply
> assigning a separate rlogin port to each module you loaded. It was pretty seamless.
Totally agree with you and Dan re:Rlogin as a potential solution.
Honestly, Rlogin checks a lot of boxes but still ...
- Wed Jan 25, 2023 2:32 pm
- Forum: Worldgroup 3.x for NT
- Topic: 16bit Modules on 64bit Windows
- Replies: 16
- Views: 9344
Re: 16bit Modules on 64bit Windows
Hey Folks!
MBBSEmu is open sourced under the permissive MIT license, so feel free to submit a PR or fork and do with what you please! :)
As Duckula said, we've been in discussion on ways we could integrate the emulator more closely with the v10 (and beyond) package then the currently available ...
MBBSEmu is open sourced under the permissive MIT license, so feel free to submit a PR or fork and do with what you please! :)
As Duckula said, we've been in discussion on ways we could integrate the emulator more closely with the v10 (and beyond) package then the currently available ...
- Wed Mar 10, 2021 10:16 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 7062
Re: Worldgroup on Windows 10 64bit
Duckula wrote:
> Eric,
>
> I am confused about your stance on the protection of IP/Copyright for modules.
>
> On many occasions here on these forums you have indicated that your project does not
> infringe on anyone's IP/Copyright and as you stated above we have discussed
> protection methods for ...
> Eric,
>
> I am confused about your stance on the protection of IP/Copyright for modules.
>
> On many occasions here on these forums you have indicated that your project does not
> infringe on anyone's IP/Copyright and as you stated above we have discussed
> protection methods for ...
- Tue Mar 09, 2021 8:30 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 7062
Re: Worldgroup on Windows 10 64bit
Questman wrote:
> Hey Eric! I'm thinking it would be better if the emulator itself was a
> module... or a series of them, that allows the BBSV6, WG1, and WG2 DOS
> modules to execute within it - but WITHIN the BBS, so having full access to
> logged in users, global commands, and that sort of thing ...
> Hey Eric! I'm thinking it would be better if the emulator itself was a
> module... or a series of them, that allows the BBSV6, WG1, and WG2 DOS
> modules to execute within it - but WITHIN the BBS, so having full access to
> logged in users, global commands, and that sort of thing ...
- Tue Mar 09, 2021 12:45 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 7062
Re: Worldgroup on Windows 10 64bit
daniel_spain wrote:
> Duckula wrote:
> > C# is definitely something I would like to see supported. There has even
> > been a Proof of Concept done for this that was functional.
>
> it translates Btrieve well too. I have a source from someone who was attempting to
> redo majormud few years ago and ...
> Duckula wrote:
> > C# is definitely something I would like to see supported. There has even
> > been a Proof of Concept done for this that was functional.
>
> it translates Btrieve well too. I have a source from someone who was attempting to
> redo majormud few years ago and ...
- Tue Mar 09, 2021 12:43 pm
- Forum: General Chat
- Topic: [Moved] Off-topic posts from Windows 10 thread
- Replies: 7
- Views: 7062
[Moved] Off-topic posts from Windows 10 thread
Questman wrote:
> Maybe we can convince the MBBSEMU people to stop competing with the project
> and join us instead, creating a module that can plug-in and execute the DOS
> modules... that way, when we build a 64-bit release we can keep backward
> compatibility of modules in a VDM rather than have ...
> Maybe we can convince the MBBSEMU people to stop competing with the project
> and join us instead, creating a module that can plug-in and execute the DOS
> modules... that way, when we build a 64-bit release we can keep backward
> compatibility of modules in a VDM rather than have ...
- Thu Jan 21, 2021 3:55 pm
- Forum: Add-on Modules
- Topic: MajorMUD 2.0
- Replies: 12
- Views: 12547
Re: MajorMUD 2.0
daniel_spain wrote:
> was reading your wiki post there.... did you need a sqlite file? i have one with a
> complete vanilla 1.11p data.
> this is the one i use as the game database (MAJORMUD.DB) it is built from all of the
> btrieve databases.
> i have it in sqlite, access, xml, and text forms ...
> was reading your wiki post there.... did you need a sqlite file? i have one with a
> complete vanilla 1.11p data.
> this is the one i use as the game database (MAJORMUD.DB) it is built from all of the
> btrieve databases.
> i have it in sqlite, access, xml, and text forms ...
- Thu Jan 21, 2021 2:08 pm
- Forum: Add-on Modules
- Topic: MajorMUD 2.0
- Replies: 12
- Views: 12547
Re: MajorMUD 2.0
The delay is intentional.
MajorMUD uses deferred execution via TASKS & SYSCYC within MajorBBS/Worldgroup to handle player actions and events. I suspect this was done so that intensive tasks could be run in cycles outside of processing user input as to not make the board feel "slow". For actions ...
MajorMUD uses deferred execution via TASKS & SYSCYC within MajorBBS/Worldgroup to handle player actions and events. I suspect this was done so that intensive tasks could be run in cycles outside of processing user input as to not make the board feel "slow". For actions ...