Search found 77 matches

by Kracken
Tue Aug 18, 2020 5:10 pm
Forum: Feature Requests
Topic: Crash Protection
Replies: 9
Views: 8738

Re: Crash Protection

daniel_spain wrote: > So years i got i wrote a Tele-Arena stand-alone server just > "because" i was teaching myself tcp/ip > development and how servers reacted and handled things and when it was done > i didnt release it > i didnt put it online it just sits on my pc and i use it to refere...
by Kracken
Tue Aug 18, 2020 4:26 pm
Forum: Core Platform
Topic: SMTP Engine
Replies: 10
Views: 14078

Re: SMTP Engine

daniel_spain wrote: > Kracken wrote: > > daniel_spain wrote: > > > Kracken wrote: > > > > Abraxis wrote: > > > > > [quote=Kracken post_id=191 time=1597715482 user_id=58] > > > > > Used to play with "news.mixmin.net" some years ago, > just > > tested > > > and it > > > > > still works ! > >...
by Kracken
Tue Aug 18, 2020 10:55 am
Forum: Core Platform
Topic: SMTP Engine
Replies: 10
Views: 14078

Re: SMTP Engine

daniel_spain wrote: > Kracken wrote: > > Abraxis wrote: > > > [quote=Kracken post_id=191 time=1597715482 user_id=58] > > > Used to play with "news.mixmin.net" some years ago, just tested > and it > > > still works ! > > > > > > Otherwise Vertrauen works fine and is stable, but needs an acc...
by Kracken
Tue Aug 18, 2020 2:16 am
Forum: Core Platform
Topic: SMTP Engine
Replies: 10
Views: 14078

Re: SMTP Engine

Abraxis wrote: > [quote=Kracken post_id=191 time=1597715482 user_id=58] > Used to play with "news.mixmin.net" some years ago, just tested and it > still works ! > > Otherwise Vertrauen works fine and is stable, but needs an account (for testing auth) > > Here's my current trace: > > [code]...
by Kracken
Tue Aug 18, 2020 1:51 am
Forum: Core Platform
Topic: SMTP Engine
Replies: 10
Views: 14078

Re: SMTP Engine

Used to play with "news.mixmin.net" some years ago, just tested and it still works ! Otherwise Vertrauen works fine and is stable, but needs an account (for testing auth) Here's my current trace: [code] ### INIT: [144.76.182.167] (news.mixmin.net) on port 119 [SSL: False] ### INPUT: . ### ...
by Kracken
Sun Aug 16, 2020 2:27 am
Forum: Nostalgia
Topic: The Gamemaster BBS
Replies: 26
Views: 20786

Re: The Gamemaster BBS

enusbaum wrote: > Kracken wrote: > > Nice, effectively in the spirit of process isolation 1 module 1 daemon/process > > exposed to outside net. > > The persistent storage layer, from my understanding is a local folder under some > > emulated BTRIEVE DAT files if I'm not mistaken, or is it? > > > > I...
by Kracken
Sat Aug 15, 2020 9:30 pm
Forum: MBBS / WG for DOS
Topic: DOS MBBS/WG
Replies: 10
Views: 11982

Re: DOS MBBS/WG

daniel_spain wrote: > Kracken wrote: > > Duckula wrote: > > > Yes! Just send in a request via the contact form on the website > > Hi Duckula, > > > > I just received LICENSE.ZIP with GALPACK. > > > > Thanks, but apparently this upgrades to 256 nodes an *existing* legit license. > But > > it's not a ...
by Kracken
Sat Aug 15, 2020 9:03 pm
Forum: Nostalgia
Topic: The Gamemaster BBS
Replies: 26
Views: 20786

Re: The Gamemaster BBS

enusbaum wrote: > daniel_spain wrote: > > Questman wrote: > > > For DOS, it was really the only way. > > > > > > Now I'd spin out containers for each module and have them managed by > > > kubernetes; the base system would be its own container and there'd be APIs > > > that would allow for interproce...
by Kracken
Sat Aug 15, 2020 6:27 pm
Forum: Nostalgia
Topic: LIVE! From city, state! You have 7200 credits!
Replies: 7
Views: 7913

Re: LIVE! From city, state! You have 7200 credits!

daniel_spain wrote: > Questman wrote: > > YES! Flash Attack - which was the inspiration for the Flash protocol and > > the Galacticomm Flash Attack game. He also did Fazuul before Galacticomm, > > too. > > > > A genius, really. > > YES, facts. i played Faz back in a time where text games ruled. not ...
by Kracken
Sat Aug 15, 2020 5:59 pm
Forum: Nostalgia
Topic: The Gamemaster BBS
Replies: 26
Views: 20786

Re: The Gamemaster BBS

Questman wrote: > If you look at majorbbs.c, you'll see that essentially they already did > strip it down quite a bit. Almost everything is a module - even the BBS > mainline is a module technically. So you could pull everything out by just > disabling all of the modules and using the core API to ha...