Crash - Stryker/Brinker RPG Games

The place to report bugs/issues with MBBS v10
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Karl Childers
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Crash - Stryker/Brinker RPG Games

Post by Karl Childers »

I don't know if I would consider this a bug, since I'm trying to run the WGNT3.2 version under MajorBBS 10 R32, but anytime you first load the game, and it asked you to enter your player ID, if you leave it blank and just press enter, the board crashes, but will successfully restart automatically.

This includes Quest for Magic, Quest of the Alchemists, Alchemy II: The Hangover, Quest for Sorcery, Quest for Zen, Fazuul, and Kyrandia.

The MajorBBS V10 versions of Fazuul and Kyrandia do not have this bug, so maybe the fix is to just wait until there is an official port for the other ones.


THE MAJOR BBS EXCEPTION @ 01F34043 (see "Routines" section below)
Recorded 4/13/2024 22:24:20
Access Violation. Attempt to write to: cdea64
AX=0000 BX=CDEA64 CX=0000 DX=0000 SI=00CDEA64 DI=761E80F0
BP=00E1F078 SP=00E1F070 IP=01F34043 Flags=00010246
CS=00000023 SS=0000002B
Current IP==>88 03 84 C0 75 EF 8B C6 5E 5B 5D C3 00 55 8B EC

The Nervous Hospital (10006239)
Server Version: 10.00
User 0 of 256 channel 01 User-ID "Keldorn" status 3

Online level 6, state 30, substate 1
MSG:elwqm.mcv/-1
Module "Quest for Magic"
Input ""

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Duckula
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Re: Crash - Stryker/Brinker RPG Games

Post by Duckula »

Notes passed on to Questman as he owns the modules.
-- Duckula

// Site admin
// Galacticomm IP owner

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BlaZ
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Re: Crash - Stryker/Brinker RPG Games

Post by BlaZ »

Yes, this has been a known bug for a while now. The same thing happens whether it's the GALxxx or the ELWxxx versions.

daniel_spain
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Joined: Sun Aug 09, 2020 2:39 am

Re: Crash - Stryker/Brinker RPG Games

Post by daniel_spain »

Karl Childers wrote:
> I don't know if I would consider this a bug, since I'm trying to run the WGNT3.2
> version under MajorBBS 10 R32, but anytime you first load the game, and it asked you
> to enter your player ID, if you leave it blank and just press enter, the board
> crashes, but will successfully restart automatically.
>
> This includes Quest for Magic, Quest of the Alchemists, Alchemy II: The Hangover,
> Quest for Sorcery, Quest for Zen, Fazuul, and Kyrandia.
>
> The MajorBBS V10 versions of Fazuul and Kyrandia do not have this bug, so maybe the
> fix is to just wait until there is an official port for the other ones.
>
>
> THE MAJOR BBS EXCEPTION @ 01F34043 (see "Routines" section below)
> Recorded 4/13/2024 22:24:20
> Access Violation. Attempt to write to: cdea64
> AX=0000 BX=CDEA64 CX=0000 DX=0000 SI=00CDEA64 DI=761E80F0
> BP=00E1F078 SP=00E1F070 IP=01F34043 Flags=00010246
> CS=00000023 SS=0000002B
> Current IP==>88 03 84 C0 75 EF 8B C6 5E 5B 5D C3 00 55 8B EC
>
> The Nervous Hospital (10006239)
> Server Version: 10.00
> User 0 of 256 channel 01 User-ID "Keldorn" status 3
>
> Online level 6, state 30, substate 1
> MSG:elwqm.mcv/-1
> Module "Quest for Magic"
> Input ""

i dont have the sources to zen, sorcery, or alchemy 2 but i have the others and i don't have that issue.
i will do a fresh install of m10 on a vm and double check.

daniel_spain
Posts: 409
Joined: Sun Aug 09, 2020 2:39 am

Re: Crash - Stryker/Brinker RPG Games

Post by daniel_spain »

Karl Childers wrote:
> I don't know if I would consider this a bug, since I'm trying to run the WGNT3.2
> version under MajorBBS 10 R32, but anytime you first load the game, and it asked you
> to enter your player ID, if you leave it blank and just press enter, the board
> crashes, but will successfully restart automatically.
>
> This includes Quest for Magic, Quest of the Alchemists, Alchemy II: The Hangover,
> Quest for Sorcery, Quest for Zen, Fazuul, and Kyrandia.
>
> The MajorBBS V10 versions of Fazuul and Kyrandia do not have this bug, so maybe the
> fix is to just wait until there is an official port for the other ones.
>
>
> THE MAJOR BBS EXCEPTION @ 01F34043 (see "Routines" section below)
> Recorded 4/13/2024 22:24:20
> Access Violation. Attempt to write to: cdea64
> AX=0000 BX=CDEA64 CX=0000 DX=0000 SI=00CDEA64 DI=761E80F0
> BP=00E1F078 SP=00E1F070 IP=01F34043 Flags=00010246
> CS=00000023 SS=0000002B
> Current IP==>88 03 84 C0 75 EF 8B C6 5E 5B 5D C3 00 55 8B EC
>
> The Nervous Hospital (10006239)
> Server Version: 10.00
> User 0 of 256 channel 01 User-ID "Keldorn" status 3
>
> Online level 6, state 30, substate 1
> MSG:elwqm.mcv/-1
> Module "Quest for Magic"
> Input ""

can you send the bottom part of the log. i need to see the exceptions.

daniel_spain
Posts: 409
Joined: Sun Aug 09, 2020 2:39 am

Re: Crash - Stryker/Brinker RPG Games

Post by daniel_spain »

BlaZ wrote:
> Yes, this has been a known bug for a while now. The same thing happens
> whether it's the GALxxx or the ELWxxx versions.

what about the FAZ,KYR? same?

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BlaZ
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Re: Crash - Stryker/Brinker RPG Games

Post by BlaZ »

For me, on V10, yes... it's all the moonshae stuff. This didn't crash on any versions prior to V10 as far as I know. I haven't had this crash occur in a long time and have cleared my galexcep.out file since then. If nobody else has a crash log to send you, I can fire up a test VM and produce one for you. I don't feel like crashing the actual BBS for this. :)

BlaZ

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Karl Childers
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Joined: Thu Apr 04, 2024 1:06 pm

Re: Crash - Stryker/Brinker RPG Games

Post by Karl Childers »

daniel_spain wrote:
>
> can you send the bottom part of the log. i need to see the exceptions.

I will get that information to you tonight when I get home from work.

Also, I noticed Zorgon didn't have this problem but I thought it was based off the same code.

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BlaZ
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Re: Crash - Stryker/Brinker RPG Games

Post by BlaZ »

Nah I think Zorgon is a Sort Arts module. It wouldn't have the same bug.

daniel_spain
Posts: 409
Joined: Sun Aug 09, 2020 2:39 am

Re: Crash - Stryker/Brinker RPG Games

Post by daniel_spain »

BlaZ wrote:
> Nah I think Zorgon is a Sort Arts module. It wouldn't have the same bug.

its a message display issue. i checked my ports and it didnt happen but i did notice when pressing enter it shows
you a message containing two variables. unlike the dos product the win32 product will crash if those vars are sent
wrong. it should be two integers, in the case of QFM it is between 3 and 9. i am gonna send all my ports to a m10
vm and ensure it works and then we'll know the culprit.

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