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Tele-Arena QOL INT64 Support

Posted: Sun May 24, 2026 2:17 pm
by daniel_spain
i am currently testing a new deployment of 64 bit integers in the Tele-Arena 5.6 port.
this will eliminate the 2.1 billion exp limitation and allow up to 9.2 quadrillion.
why i know this seems a bit much i have internally limited the numbers to 9.9 billion.
for those playing the original still and implementing updates it was hard to curb progress
since essentially you maxed out your character at around level 110 promo and now you can
swing for the fences.

Sysops... i hate "breaking" anything original, that is why my 5.6 port and Classic remake have remained original
in terms of content and gameplay but i am going to fork a new version called "Extended" this is going to essentially
be the original but i am going to add things to allow you to grow your game without hitting that exp limit and by
having a separate game it still keeps the legacy version intact and untouched with anything except the ability to
gain more exp.

As a matter of fact i now have the following on my system...

Tele-Arena 5.6 -> Sean's original with only new math implemented for big numbers
Tele-Arena Classic -> My own port of the original with a sqlite backend
Tele-Arena Extended -> The above 5.6 but more promotions to allow extending your game to new heights
Tele-Arena Enhanced -> The original game but the ability to promote and dual-class, or remain a hybrid-class and gain a new skill
Tele-Arena Darkness -> Imagine Mutants and Tele-Arena having a baby?
Tele-Arena Engine -> Complete game engine with tons of options and editors allowing you to make your own or extend the original. even has a walk-and-create map editor.
Tele-Arena Infernal -> My own creation loaded with new races, classes, maps, abilities, etc...

If you play one on my server and see one you want on yours.. talk to Rick im sure we can work something out.