Tele-Arena Darkness
Posted: Wed May 08, 2024 9:59 pm
so this project has changed names internally about six times and is now "Tele-Arena Darkness" which goes more in line with the game's atmosphere...
it is a combination of elements included in games such as mutants, ando ther more modern graphical mmos out there.
in this game you have 4 available characters the Dwarven Barbarian, Elven Magus, Gnomish Priest, and Halfling Thief.
each one has its own unique skill that can aid the other but you may only play one at a time forcing you to feed off of each other.
the Barbarian class uses no magic and deals with all things with his strength and Braun. he can wield an axe in each hand and wear heavy rigid
metallic armor and his special unique skill is the ability to collect metal resources and forge weapons and all crafted weapons can have gems
slotted into them giving them specialty traits and abilities.
the Magus is physically the weakest class and can wear only cloth armor and wield a dagger but they more than make up for it with their deadly
arsenal of combat spells which can hit groups of foes or single targets and they have an array of utility spells such as invisibility, stat boosting,
and even summoning powerful creatures. their unique skill is their ability to imbue combat spells into gems which when slotted into crafted
weapons give it enhanced abilities and traits such as slowing enemies, ignoring their armor, dealing bonus damage, or even killing their target
in a single blow. and their most precious skill is the ability to identify magical items as any magical item that is found in the world must be
identified before it can be used making them exceptionally useful.
the Priest can wield maces and wear flexible metal armor and also have an arsenal of curative and healing magics at their disposal and can also
cast combat spells but only at single targets and their specialty traits are the ability to collect plants and brew special potions and they can
bless curative and healing spells into gems which when slotted into weapons gives them magical properties such as healing on hit, and
devouring ones soul which can prevent death.
the Thief is a sneaky and deceptive class that can wear only leather armor and wield swords, but they have the unique skill that allows them to
collect gem chips and when they have enough, they may craft gemstones which can be slotted into weapons on their own for physical traits or
even be imbued by a magus or blessed by a priest for more added effects, also they may steal rare gems from special enemies which have
enhanced abilities and are the only ones that can unlock strongboxes which if you are lucky enough to find one of these it will always contain
special items like enchanted armors, or magical items with more than one effect.
the rune system has been modified as well, each zone holds 1 dungeon containing a rune and 1 shrine containing a corrupted guardian, both must be
bested to move to the next zone.
and remember ion energy from mutants? this has made its way into this game in the form of corruption. every 60 seconds you are outside of a town you
gain a specific amount of corruption, if it exceeds your maximum allowable you die and must wait until tomorrow to play again, to combat this you just
have to kill monsters. the more killing blows you get the more your corruption goes down and cleansing corrupted shrines will always increase your max
corruption capacity and reduce the amount you take per minute which makes even remotely surviving the next zone doable. the resist is a multiplier
so going too many zones over without besting any shrines will almost be instant death.
death is differently too, when you die you lose specific things based on your resurrection tier item held in your possession and always have to wait until
tomorrow to play again or you can use the menu option R to resurrect early for a 50% experience cost... so play safe!
stores... remember stores from mutants? they sort of made their way here, you cna always have a single store to sell items you acquire, and ANYTHING can be sold.
rare gemstones you stole from an ancient red wizard? or maybe just an abundant supply of metal you farmed up, you can sell it in any store which you can establish in
any non-town room.
guilds... upon promoting for the first time you can form a guild and purchase a guild house. your guild house is a 10-room complex which you can edit and customize
yourself... the map layout, the description of each room, and even specialty addons like arenas, vaults, and such. you can even customize your guilds ranks and where
you want the entrance to your guild house to be... a really fun additive to the game.
magical items... races were removed in lieu of each character being a static race so the magical item system would be way more fun to do. as there are hundreds of magical
items you can find that give you enhanced abilities, modified stats, bonus damages, or even new skills altogether, and there is always 1 special class item to be found in each
zone and about 10-15 others any class can use.
endgame... games tend to get boring and repetitive unless you have something to keep them going so like swords of chaos, there is always an event running including horde
mode invasions, raid bosses that must be defeated quickly, rush and collect all the components to make a special elixir to save a poisoned dignitary, tons of events to always
add some randomness to the game and once you are at max level there is a gauntlet you can tackle that gets harder the deeper you go and the rewards are based on the
challenge.
this game is 3 years in development and special test versions launch all the time to test certain features and as usual feel free to use my idea exchange thread on the game's
forums to give your own input.
it is a combination of elements included in games such as mutants, ando ther more modern graphical mmos out there.
in this game you have 4 available characters the Dwarven Barbarian, Elven Magus, Gnomish Priest, and Halfling Thief.
each one has its own unique skill that can aid the other but you may only play one at a time forcing you to feed off of each other.
the Barbarian class uses no magic and deals with all things with his strength and Braun. he can wield an axe in each hand and wear heavy rigid
metallic armor and his special unique skill is the ability to collect metal resources and forge weapons and all crafted weapons can have gems
slotted into them giving them specialty traits and abilities.
the Magus is physically the weakest class and can wear only cloth armor and wield a dagger but they more than make up for it with their deadly
arsenal of combat spells which can hit groups of foes or single targets and they have an array of utility spells such as invisibility, stat boosting,
and even summoning powerful creatures. their unique skill is their ability to imbue combat spells into gems which when slotted into crafted
weapons give it enhanced abilities and traits such as slowing enemies, ignoring their armor, dealing bonus damage, or even killing their target
in a single blow. and their most precious skill is the ability to identify magical items as any magical item that is found in the world must be
identified before it can be used making them exceptionally useful.
the Priest can wield maces and wear flexible metal armor and also have an arsenal of curative and healing magics at their disposal and can also
cast combat spells but only at single targets and their specialty traits are the ability to collect plants and brew special potions and they can
bless curative and healing spells into gems which when slotted into weapons gives them magical properties such as healing on hit, and
devouring ones soul which can prevent death.
the Thief is a sneaky and deceptive class that can wear only leather armor and wield swords, but they have the unique skill that allows them to
collect gem chips and when they have enough, they may craft gemstones which can be slotted into weapons on their own for physical traits or
even be imbued by a magus or blessed by a priest for more added effects, also they may steal rare gems from special enemies which have
enhanced abilities and are the only ones that can unlock strongboxes which if you are lucky enough to find one of these it will always contain
special items like enchanted armors, or magical items with more than one effect.
the rune system has been modified as well, each zone holds 1 dungeon containing a rune and 1 shrine containing a corrupted guardian, both must be
bested to move to the next zone.
and remember ion energy from mutants? this has made its way into this game in the form of corruption. every 60 seconds you are outside of a town you
gain a specific amount of corruption, if it exceeds your maximum allowable you die and must wait until tomorrow to play again, to combat this you just
have to kill monsters. the more killing blows you get the more your corruption goes down and cleansing corrupted shrines will always increase your max
corruption capacity and reduce the amount you take per minute which makes even remotely surviving the next zone doable. the resist is a multiplier
so going too many zones over without besting any shrines will almost be instant death.
death is differently too, when you die you lose specific things based on your resurrection tier item held in your possession and always have to wait until
tomorrow to play again or you can use the menu option R to resurrect early for a 50% experience cost... so play safe!
stores... remember stores from mutants? they sort of made their way here, you cna always have a single store to sell items you acquire, and ANYTHING can be sold.
rare gemstones you stole from an ancient red wizard? or maybe just an abundant supply of metal you farmed up, you can sell it in any store which you can establish in
any non-town room.
guilds... upon promoting for the first time you can form a guild and purchase a guild house. your guild house is a 10-room complex which you can edit and customize
yourself... the map layout, the description of each room, and even specialty addons like arenas, vaults, and such. you can even customize your guilds ranks and where
you want the entrance to your guild house to be... a really fun additive to the game.
magical items... races were removed in lieu of each character being a static race so the magical item system would be way more fun to do. as there are hundreds of magical
items you can find that give you enhanced abilities, modified stats, bonus damages, or even new skills altogether, and there is always 1 special class item to be found in each
zone and about 10-15 others any class can use.
endgame... games tend to get boring and repetitive unless you have something to keep them going so like swords of chaos, there is always an event running including horde
mode invasions, raid bosses that must be defeated quickly, rush and collect all the components to make a special elixir to save a poisoned dignitary, tons of events to always
add some randomness to the game and once you are at max level there is a gauntlet you can tackle that gets harder the deeper you go and the rewards are based on the
challenge.
this game is 3 years in development and special test versions launch all the time to test certain features and as usual feel free to use my idea exchange thread on the game's
forums to give your own input.