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MajorMud module identification
Posted: Thu Aug 20, 2020 3:42 am
by Abraxis
Do any of you know how to identify which MajorMud modules are active? WGNT 3.30 and the latest Mud baseline installed.
Re: MajorMud module identification
Posted: Thu Aug 20, 2020 11:50 am
by Kracken
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
In main MajorMud menu, there's the [SYSOP] menu.
From that menu, pick option "A - Addon module activation codes"
Re: MajorMud module identification
Posted: Thu Aug 20, 2020 3:08 pm
by Abraxis
[quote=Kracken post_id=241 time=1597924202 user_id=58]
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
In main MajorMud menu, there's the [SYSOP] menu.
From that menu, pick option "A - Addon module activation codes"
[/quote]
Thank you sir,
Re: MajorMud module identification
Posted: Fri Aug 21, 2020 1:16 am
by daniel_spain
Abraxis wrote:
> Do any of you know how to identify which MajorMud modules are active? WGNT
> 3.30 and the latest Mud baseline installed.
theres a module test room for each one..... its wierd.
if it lets you move the code is A-Ok if it crashes its invalid.