Re: Tele-Arena Platinum 2.0 Going Strong
Posted: Sat Oct 03, 2020 10:37 pm
Gangrif wrote:
> daniel_spain wrote:
> > Questman wrote:
> > > Worldlink actually has plug-ins to allow module / game development :)
> >
> > figured it had to have some hooks somewhere i mean the WL-Teleconference
> essentially
> > does what i want and im in the process of cleaning up my engine using my users
> > feedback to optimize some things and i plan on digging in and having a look. i
> got
> > this really really sweet mud/space/trader enormous game idea where when landed
> on
> > planets you walk around and fight/interact like a traditional mud
> > (majormud,tele-arena,etc) but when flying through space you fight in real-time
> > against other ships (ship classes exist as well as 15 different type of arsenals
> for
> > each) and when landed on a star port you trade like with trade-wars, you can
> also
> > have your own planet which you have to stock with resources, etc.. and it too
> can
> > generate stuff sort of like a civilization building game, anyhow..... i want
> there to
> > be a nightly event that lasts 2 hours where each "linked-up" system
> can
> > travel to an entirely new solar system that only is accessible during the event
> and
> > it becomes a pvpve zone, no more planets, just all our aerial warfare in a 500
> sector
> > universe. it might be possible.
>
> Sounds like Star Trek Online. :D
>
>
> So your WL game idea. Say you did that with TA, would every board need a copy of the
> same world then? I'm thinking about the custom edit/world capability you've added.
> If my game has some edits, or a completely custom world, how does that play with
> other boards? Or would it be a stock game only sort of thing?
>
> I could imagine something where each board is its own realm. but that's not all that
> much different from how things are today, just a little more integrated.
i wouldnt know until i seen the wl-server source or the game kits for it.
to maintain fairness i would probably offer a specific version for this with
no edit capabilities or sysop commands all data would be hard-coded
so it could not be manipulated and the server would be on all the time
and systems would set a link-up time, they could stay connected all
day if they wanted. the codename for the project right now is "Tele-Arena
Battleground" which goes in line with all my versions with a name instead of
a number "Tele-Arena Classic" "Tele-Arena Platinum" "Tele-Arena Warfare"
and "Tele-Arena Warfare" pending on how the wl tech works it would even be
possible i could store all data on the server side naming all characters based
on a system tag i would give the system "Arc_Sysop, Elw_Sysop, Drm_Sysop are here with you."
> daniel_spain wrote:
> > Questman wrote:
> > > Worldlink actually has plug-ins to allow module / game development :)
> >
> > figured it had to have some hooks somewhere i mean the WL-Teleconference
> essentially
> > does what i want and im in the process of cleaning up my engine using my users
> > feedback to optimize some things and i plan on digging in and having a look. i
> got
> > this really really sweet mud/space/trader enormous game idea where when landed
> on
> > planets you walk around and fight/interact like a traditional mud
> > (majormud,tele-arena,etc) but when flying through space you fight in real-time
> > against other ships (ship classes exist as well as 15 different type of arsenals
> for
> > each) and when landed on a star port you trade like with trade-wars, you can
> also
> > have your own planet which you have to stock with resources, etc.. and it too
> can
> > generate stuff sort of like a civilization building game, anyhow..... i want
> there to
> > be a nightly event that lasts 2 hours where each "linked-up" system
> can
> > travel to an entirely new solar system that only is accessible during the event
> and
> > it becomes a pvpve zone, no more planets, just all our aerial warfare in a 500
> sector
> > universe. it might be possible.
>
> Sounds like Star Trek Online. :D
>
>
> So your WL game idea. Say you did that with TA, would every board need a copy of the
> same world then? I'm thinking about the custom edit/world capability you've added.
> If my game has some edits, or a completely custom world, how does that play with
> other boards? Or would it be a stock game only sort of thing?
>
> I could imagine something where each board is its own realm. but that's not all that
> much different from how things are today, just a little more integrated.
i wouldnt know until i seen the wl-server source or the game kits for it.
to maintain fairness i would probably offer a specific version for this with
no edit capabilities or sysop commands all data would be hard-coded
so it could not be manipulated and the server would be on all the time
and systems would set a link-up time, they could stay connected all
day if they wanted. the codename for the project right now is "Tele-Arena
Battleground" which goes in line with all my versions with a name instead of
a number "Tele-Arena Classic" "Tele-Arena Platinum" "Tele-Arena Warfare"
and "Tele-Arena Warfare" pending on how the wl tech works it would even be
possible i could store all data on the server side naming all characters based
on a system tag i would give the system "Arc_Sysop, Elw_Sysop, Drm_Sysop are here with you."