Search found 163 matches

by The Storm
Sun Jan 25, 2009 3:17 pm
Forum: ArcticZone
Topic: Arctic Trivia
Replies: 3
Views: 3433

Re: Arctic Trivia

Arctic Trivia Version 1.0.0.2 BETA 1.0 released today. this is the initial release with the core engine playable, and is being released for sysops to begin the feedback process of what needs to be added, changed, etc... this uses a teleconference interface and scrolls the questions like Farwest ...
by The Storm
Fri Jan 23, 2009 8:14 pm
Forum: Developers Lounge
Topic: Farwest trivia for WG3 NT
Replies: 21
Views: 16514

Not to dig up an OLD topic, but where can one still get Farwest Tele-Trivia for WG 3.x NT?
by The Storm
Thu Jan 22, 2009 11:48 am
Forum: BBS Ads
Topic: The Crazy House BBS
Replies: 7
Views: 7735

Re: The Crazy House BBS

Yup, I have RLogin working but I'd love to mask it with Game_Server or the like. Yea, send that over or if it's available at your BBS, let me know. By the way, this BBS is now open to the public. Some things (like the external game server) are not working but I'm working to resolve that. The Crazy ...
by The Storm
Wed Jan 21, 2009 4:33 pm
Forum: BBS Ads
Topic: The Crazy House BBS
Replies: 7
Views: 7735

Re: The Crazy House BBS

By the way, this BBS is now open to the public. Some things (like the external game server) are not working but I'm working to resolve that.
The Storm wrote:The Crazy House BBS
(telnet:thecrazyhousebbs.com)

255 Nodes

Plenty of games and plenty of room to chat!
by The Storm
Wed Jan 21, 2009 1:31 pm
Forum: Support Community
Topic: Trashing the stock htm files
Replies: 25
Views: 12631

If this is client side javascript, it shouldn't be much of an issue. If it's something to be processed on the web side, I don't believe it's going to work. If you need it processed on the server side, you might want to throw up a AMP server, and make calls to it to process the JS, PHP or the like. I ...
by The Storm
Wed Jan 21, 2009 1:49 am
Forum: DarkStar Development
Topic: Announcer! Version 1.0
Replies: 13
Views: 14511

dspain wrote:
The Storm wrote:This module will be available again very shortly. I will make it available via the BBS and the web for the future and preservation of BBS 'stuff'.
just let us know!
Well, it's available again on the BBS
by The Storm
Tue Jan 20, 2009 9:49 pm
Forum: BBS Ads
Topic: The Crazy House BBS
Replies: 7
Views: 7735

Re: The Crazy House BBS

dspain wrote:
The Storm wrote:The Crazy House BBS
(telnet:thecrazyhousebbs.com)

255 Nodes

Plenty of games and plenty of room to chat!
how goes the development?
Better once I get the darn VPS up and running again.
by The Storm
Tue Jan 20, 2009 9:33 pm
Forum: DarkStar Development
Topic: Announcer! Version 1.0
Replies: 13
Views: 14511

This module will be available again very shortly. I will make it available via the BBS and the web for the future and preservation of BBS 'stuff'.
by The Storm
Sat Jun 21, 2008 4:02 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

OK I got a reply from stoneslinger now to get more boards linked up using the WL forums. I hope theswampbbs and mine Cedarvalleybbs are not the only 2 who are sending and receiving messages. Come on people lets get this going like dovenet :) Nope, I have a couple of forums working in WorldLink ...
by The Storm
Wed Jun 18, 2008 8:11 pm
Forum: DarkStar Development
Topic: Announcer! Version 1.0
Replies: 13
Views: 14511

Re: Announcer! Version 1.0

goto file library ISVARC and download LON200.ZIP this is a worldgroup 2.00 logon notices module i wrote in 1996 or 1997 cant remember, i ported it to NT and tested it and it worked great. i released version 2.00 with full borland c++ source code. all i ask is if you use it as your base give credit ...
by The Storm
Wed Jun 18, 2008 12:49 am
Forum: DarkStar Development
Topic: Announcer! Version 1.0
Replies: 13
Views: 14511

Re: Announcer! Version 1.0

INT fse_bgnedt(siz,buf,tsiz,topic,whndun,flags) /* Start Editor */ INT siz; /* Max size of text */ CHAR *buf; /* Buffer for text */ INT tsiz; /* Max size of topic */ CHAR *topic; /* Buffer for topic (NULL for none) */ SHORT (*whndun)(SHORT); /* ptr to exit/quit routine */ INT flags; /* config flags ...
by The Storm
Mon Jun 16, 2008 10:12 pm
Forum: DarkStar Development
Topic: Announcer! Version 1.0
Replies: 13
Views: 14511

Re: Announcer! Version 1.0

nice i been working on a bulletins module myself like the old school bbs ones where ya enter read the menu select a bulletin, get it displayed it also does online editing. keeps all bulletins in a database no limit on how many except in demo version of course. the only thing it doesnt do is display ...
by The Storm
Sat Jun 14, 2008 8:54 pm
Forum: DarkStar Development
Topic: Announcer! Version 1.0
Replies: 13
Views: 14511

Announcer! Version 1.0

I have been plugging away for a new utility for about a week. I have finally got what I wanted out of it. Announcing: Announcer! Version 1.0 This will allow you to announce events, GTS, advertisements, general news and a bunch more things you want others to know. Instead of using the logon ...
by The Storm
Sat Jun 14, 2008 3:27 am
Forum: Developers Lounge
Topic: Reading the .MSG file
Replies: 12
Views: 13775

Re: Reading the .MSG file

if ya need me to send ya a simple skeleton that displays HELLO WORLD to a user logging on let me know. That's sorta what I'm trying for right now. I will never turn down skeletons as the ARCMUD one confused me a bit as the functions are a bit new to me. It's not your usua printf(); routines..hehe ...
by The Storm
Sat Jun 14, 2008 3:03 am
Forum: Developers Lounge
Topic: Reading the .MSG file
Replies: 12
Views: 13775

Re: Reading the .MSG file

dspain wrote:if ya need me to send ya a simple skeleton that displays HELLO WORLD to a user logging on let me know.
That's sorta what I'm trying for right now. I will never turn down skeletons as the ARCMUD one confused me a bit as the functions are a bit new to me. It's not your usua printf(); routines..hehe
by The Storm
Sat Jun 14, 2008 2:40 am
Forum: Developers Lounge
Topic: Reading the .MSG file
Replies: 12
Views: 13775

Re: Reading the .MSG file

Ok, I've done the following: dsknowmb=opnmsg("dsknow.msg"); in my init__ statement but I'm not able to do the following in another function: prfmsg(DSKNOW); It tells me that DSKNOW is an undefined symbol when it is in the .MSG file. Am I missing something more to this? The docs are crap when it ...
by The Storm
Sat Jun 14, 2008 1:10 am
Forum: Developers Lounge
Topic: Reading the .MSG file
Replies: 12
Views: 13775

Questman wrote:You have to include the .H file generated by MSGIDX or WGSMSX
HOLY CRAP! Thank you...I can't say thank you enough. I was banging my head on the wall all this time.
by The Storm
Fri Jun 13, 2008 7:24 pm
Forum: Developers Lounge
Topic: Reading the .MSG file
Replies: 12
Views: 13775

Toyduck wrote:Have you declared DSKNOW anywhere?
It's in the .MSG file. Now, I just need to know how to read that...so maybe I'm missing something in this process of loading the .MSG file, and trying to display one of the variables set there...how would I read a variable from it so that I can display it?
by The Storm
Fri Jun 13, 2008 3:42 am
Forum: Developers Lounge
Topic: Reading the .MSG file
Replies: 12
Views: 13775

Reading the .MSG file

Ok, I've done the following: dsknowmb=opnmsg("dsknow.msg"); in my init__ statement but I'm not able to do the following in another function: prfmsg(DSKNOW); It tells me that DSKNOW is an undefined symbol when it is in the .MSG file. Am I missing something more to this? The docs are crap when it ...
by The Storm
Fri Jun 13, 2008 2:39 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

what kind of problems? a sig module you mean? yeah that would be nice. The kind of problem where I need to learn how to put semi-colons after my int statements so I don't pull my hair out...LOL Yea, a sig mod would be cool. I'll add it to the largely growing list of things I have to write. I'm ...
by The Storm
Fri Jun 13, 2008 1:33 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

WGSERV\HELP\WORLDLNK.HLP that should help ya out. Yea, I actually found it just after posting and got forums working to my liking. Maybe I can create a mod to help add a tagline to the bottom of WL messages for better advertising options 8) Provided that I don't keep making simple mistakes in my ...
by The Storm
Fri Jun 13, 2008 12:53 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

These are the ones I have setup so far; user.bbs.ads user.alt.bbs.hamradio wl.isv.mkw user.mud.games user.sysop user.tw2002 user.wg.sysops alt.bbs alt.bbs.ads alt.bbs.internet alt.bbs.majorbbs alt.mud.majormud The alt forums I have setup to share the forum for that USENET feed...example US:alt.bbs ...
by The Storm
Wed Jun 11, 2008 3:44 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

Talonp wrote:Not sure on the bandwidth .... but I have offered to host a Worldlink server on a OC3 in Washington, DC
Hopefully, someone takes you up on it as it's a needed feature. I would love to see network mail working again.
by The Storm
Wed Jun 11, 2008 2:59 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

Well worldlink.worldgroupware.com is back online but no messages transmitted so the best I can tell is they still have the configuration fubared and it is a dead network for now :( As dspain said another reason to put up a new one ;) How much bandwidth do you think the network would take up? I'm ...
by The Storm
Wed Jun 11, 2008 2:23 am
Forum: Support Community
Topic: Worldlink Question
Replies: 83
Views: 44630

I haven't been able to connect for a couple of days. Maybe another system should be considered.
by The Storm
Tue Jun 10, 2008 10:28 pm
Forum: Developers Lounge
Topic: OBJ, LIB and Resource files, Oh my
Replies: 5
Views: 5997

Re: OBJ, LIB and Resource files, Oh my

dspain wrote:yeah you can also set a batch file to build and set a path called $(PROJDIR) and replace $(RUNDIR) in the mak file with $(PROJDIR) and output all binaries there.
Might be a better idea since I don't want to hose my dev environment so early into development.
by The Storm
Tue Jun 10, 2008 3:50 am
Forum: Developers Lounge
Topic: OBJ, LIB and Resource files, Oh my
Replies: 5
Views: 5997

Re: OBJ, LIB and Resource files, Oh my

dspain wrote:compiled DLL's goto $(RUNDIR) which is a shadow of $(WGNT) usually C:\WGSERV
Yea, thanks for the heads up. I did find the DLLs there after some searching. Hopefully, this puts me back on the path of getting things done.
by The Storm
Mon Jun 09, 2008 6:18 pm
Forum: Developers Lounge
Topic: OBJ, LIB and Resource files, Oh my
Replies: 5
Views: 5997

OBJ, LIB and Resource files, Oh my

Ok, I've been trying to get a couple of things compiled but it seems when I run the mknt.bat file, everything goes well but it doesn't make any type of DLL file. It will, however, give me the LIBs, OBJs, BLDs, Header Files, and Object File Librarys. Still, no DLL's. Any idea what I might be doing ...
by The Storm
Fri Jun 06, 2008 2:04 am
Forum: Support Community
Topic: KYRANDIA and FAZUUL
Replies: 7
Views: 5805

Ashame. They don't even have it for sale on their site...
by The Storm
Thu Jun 05, 2008 9:38 pm
Forum: Support Community
Topic: KYRANDIA and FAZUUL
Replies: 7
Views: 5805

Re: KYRANDIA and FAZUUL

Both Kyrandia and Fuzuul are saying they're temporarily unavailable when trying to use them. I don't see anything to enter a key or the like. Anyone else have this problem? GALETL.MSG has an ACTCODE level 3 option, thats the place where the code is. the NT ver uses codes, i ported the DOS ones to ...
by The Storm
Thu Jun 05, 2008 3:22 pm
Forum: Support Community
Topic: KYRANDIA and FAZUUL
Replies: 7
Views: 5805

KYRANDIA and FAZUUL

Both Kyrandia and Fuzuul are saying they're temporarily unavailable when trying to use them. I don't see anything to enter a key or the like. Anyone else have this problem?
by The Storm
Wed May 28, 2008 2:26 pm
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

frcorey wrote:weird, or you are running wg 3.3 which is a hose job...
Yea, I'm running 3.3. I guess I could step it down a version or so but I'm not sure if my reg will work then.
by The Storm
Wed May 28, 2008 5:12 am
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

Ok, got it to work...only once with the global actions: Main Menu (TOP) Your selection: ^hug the -=[ The Storm has just given you a hug! ...secretly! ]=- -=[ ...Awww, how sweet! ...and just to The Storm! ]=- Main System Menu (TOP) Make your selection (C,I,F,E,L,A,P,G,R,W,S,? for help, or X to exit ...
by The Storm
Wed May 28, 2008 4:48 am
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

ok, I looked at my old wg setup. hotel actions need to be linked into the menu system. it has a dll and a msg and a mdf which means it must be linked into the system runtime. I.e. it's not loaded up by default. and I think the default command to call it up in the bbs is ^. or ^actions for help, I ...
by The Storm
Tue May 27, 2008 11:03 pm
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

Re: HOTELeconference

Toyduck wrote:No I didn't see any actions at all.
I guess I will have to get the installation again as I'm thinking this one is pooched somehow. Does it even without it being activated.
by The Storm
Tue May 27, 2008 8:31 pm
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

uhh, is that a legal license key? I think that error comes with a known hacked dll. wierd thou, I had a license key maker for it and never saw that error. thou, you do have to link most of the moduals to menus. I think, it's been a long time. I'll just remove it and place it back in with a fresh ...
by The Storm
Tue May 27, 2008 7:58 pm
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

Re: HOTELeconference

What modules do you have installed? I didn't find any actions on your BBS, but I also did not get any error message like above (if this is happening on your system anyway :)) There are the default, bigansi and improved actions that came stock with HOTELeconference. I have all the hoteleconference ...
by The Storm
Tue May 27, 2008 6:40 am
Forum: ArcticZone
Topic: BBS?!?!
Replies: 9
Views: 6645

it goes slow as usual, seems the damn thing can attack FTP port 21 as well. the ftp one is easy capture the params and limit to like 70 chars. web one im pulling my hair out over. It is recommend to run it in Safe Web mode so that the attack is thwarted. run what in safe mode? "Enable Secure Web ...
by The Storm
Tue May 27, 2008 6:35 am
Forum: Support Community
Topic: HOTELeconference
Replies: 14
Views: 9588

HOTELeconference

I'm having problems getting any of the actions to work as they should. I keep getting messages like the following: Sorry, they can't see IMPROVED actions. Sorry, they can't see DEFAULT actions. Sorry, they can't see BIGANSI actions. It doesn't matter if the user has them turned on or not on their ...
by The Storm
Tue May 27, 2008 2:29 am
Forum: ArcticZone
Topic: BBS?!?!
Replies: 9
Views: 6645

Ahhh that explains it...thank you for the answer, let us know when you get it fixed and how it goes my friend. it goes slow as usual, seems the damn thing can attack FTP port 21 as well. the ftp one is easy capture the params and limit to like 70 chars. web one im pulling my hair out over. It is ...
by The Storm
Tue May 27, 2008 2:24 am
Forum: General Discussion
Topic: Question about TOTALe
Replies: 20
Views: 13821

Thanks Toyduck I just wanted to document the history as best as I can :) You have nothing to be sorry about. You asked a couple of questions and opened the opportunity for more from others. I think it's great that someone is asking the tough questions and getting the answers. Be sure to let us know ...
by The Storm
Sat May 24, 2008 9:32 pm
Forum: BBS Ads
Topic: The Crazy House BBS
Replies: 7
Views: 7735

The Crazy House BBS

The Crazy House BBS
(telnet:thecrazyhousebbs.com)

255 Nodes

Plenty of games and plenty of room to chat!
by The Storm
Wed May 21, 2008 3:13 am
Forum: DarkStar Development
Topic: GunSlinger Update #2
Replies: 6
Views: 6445

Re: GunSlinger Update #2

Toyduck wrote: Then keep us informed, I'm sure Questman will keep you straight anyway!
Yup, he already has. :D Development is definitely back on! I'm setting up my development environment and will work from there. I have a couple of things that may come out before GunSlinger just to get my feet wet again.
by The Storm
Sun May 18, 2008 9:03 pm
Forum: Support Community
Topic: WG addon's search
Replies: 15
Views: 9393

Questman wrote:No! I didn't - can you re-send? It might've gotten caught in the stupid SPAM filter.
Yea, I sent one as well through my GMail account. I figured that might have happened. :D
by The Storm
Fri May 16, 2008 6:11 am
Forum: DarkStar Development
Topic: GunSlinger Update #2
Replies: 6
Views: 6445

Re: GunSlinger Update #2

Glad to see you back, wondered what happened to you. A new kid and a move...put things on hold for a bit. Congrats on the new family member! Boy or Girl? Whichever, I'm sure more than a ''hold" can be put on :o Baby boy - 19 months old now. I'm planning on starting development but I want to get up ...
by The Storm
Thu May 15, 2008 4:13 am
Forum: DarkStar Development
Topic: GunSlinger Update #2
Replies: 6
Views: 6445

Re: GunSlinger Update #2

Toyduck wrote:Glad to see you back, wondered what happened to you.
A new kid and a move...put things on hold for a bit.
by The Storm
Tue May 13, 2008 11:14 pm
Forum: DarkStar Development
Topic: GunSlinger Update #2
Replies: 6
Views: 6445

GunSlinger Update #2

Well, with all things, delays happen (sometimes for almost two years...). Development for GunSlinger is resuming. It took me a bit of time to get the BBS back up and running again (which meant having to reinstall everything from scratch as the old machine died and took the HD with it). So, no date ...
by The Storm
Fri Sep 15, 2006 7:07 pm
Forum: Support Community
Topic: Worldlink servers shut down?
Replies: 15
Views: 13007

Well, I would love to use it in order to get MajorNET up and running. I think it's a great idea to release this or at least have an official server that does it all.
by The Storm
Fri Sep 15, 2006 1:56 am
Forum: Support Community
Topic: Worldlink servers shut down?
Replies: 15
Views: 13007

Malakai wrote:Yes, it's built in to wg 3.xnt
For creating a WorldLink server? If so, could you tell me where?
by The Storm
Thu Sep 14, 2006 7:23 pm
Forum: Support Community
Topic: Worldlink servers shut down?
Replies: 15
Views: 13007

Malakai wrote:Just a note.. Worldlink servers came back up today.. who knows how long they'll last this time.
What is needed to get a WorldLink server up and running? Is the software already in WG to do this?