Search found 163 matches
- Sun Jan 25, 2009 3:17 pm
- Forum: ArcticZone
- Topic: Arctic Trivia
- Replies: 3
- Views: 3433
Re: Arctic Trivia
Arctic Trivia Version 1.0.0.2 BETA 1.0 released today. this is the initial release with the core engine playable, and is being released for sysops to begin the feedback process of what needs to be added, changed, etc... this uses a teleconference interface and scrolls the questions like Farwest ...
- Fri Jan 23, 2009 8:14 pm
- Forum: Developers Lounge
- Topic: Farwest trivia for WG3 NT
- Replies: 21
- Views: 16514
- Thu Jan 22, 2009 11:48 am
- Forum: BBS Ads
- Topic: The Crazy House BBS
- Replies: 7
- Views: 7735
Re: The Crazy House BBS
Yup, I have RLogin working but I'd love to mask it with Game_Server or the like. Yea, send that over or if it's available at your BBS, let me know. By the way, this BBS is now open to the public. Some things (like the external game server) are not working but I'm working to resolve that. The Crazy ...
- Wed Jan 21, 2009 4:33 pm
- Forum: BBS Ads
- Topic: The Crazy House BBS
- Replies: 7
- Views: 7735
Re: The Crazy House BBS
By the way, this BBS is now open to the public. Some things (like the external game server) are not working but I'm working to resolve that.
The Storm wrote:The Crazy House BBS
(telnet:thecrazyhousebbs.com)
255 Nodes
Plenty of games and plenty of room to chat!
- Wed Jan 21, 2009 1:31 pm
- Forum: Support Community
- Topic: Trashing the stock htm files
- Replies: 25
- Views: 12631
If this is client side javascript, it shouldn't be much of an issue. If it's something to be processed on the web side, I don't believe it's going to work. If you need it processed on the server side, you might want to throw up a AMP server, and make calls to it to process the JS, PHP or the like. I ...
- Wed Jan 21, 2009 1:49 am
- Forum: DarkStar Development
- Topic: Announcer! Version 1.0
- Replies: 13
- Views: 14511
- Tue Jan 20, 2009 9:49 pm
- Forum: BBS Ads
- Topic: The Crazy House BBS
- Replies: 7
- Views: 7735
Re: The Crazy House BBS
Better once I get the darn VPS up and running again.dspain wrote:how goes the development?The Storm wrote:The Crazy House BBS
(telnet:thecrazyhousebbs.com)
255 Nodes
Plenty of games and plenty of room to chat!
- Tue Jan 20, 2009 9:33 pm
- Forum: DarkStar Development
- Topic: Announcer! Version 1.0
- Replies: 13
- Views: 14511
- Sat Jun 21, 2008 4:02 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
- Wed Jun 18, 2008 8:11 pm
- Forum: DarkStar Development
- Topic: Announcer! Version 1.0
- Replies: 13
- Views: 14511
Re: Announcer! Version 1.0
goto file library ISVARC and download LON200.ZIP this is a worldgroup 2.00 logon notices module i wrote in 1996 or 1997 cant remember, i ported it to NT and tested it and it worked great. i released version 2.00 with full borland c++ source code. all i ask is if you use it as your base give credit ...
- Wed Jun 18, 2008 12:49 am
- Forum: DarkStar Development
- Topic: Announcer! Version 1.0
- Replies: 13
- Views: 14511
Re: Announcer! Version 1.0
INT fse_bgnedt(siz,buf,tsiz,topic,whndun,flags) /* Start Editor */ INT siz; /* Max size of text */ CHAR *buf; /* Buffer for text */ INT tsiz; /* Max size of topic */ CHAR *topic; /* Buffer for topic (NULL for none) */ SHORT (*whndun)(SHORT); /* ptr to exit/quit routine */ INT flags; /* config flags ...
- Mon Jun 16, 2008 10:12 pm
- Forum: DarkStar Development
- Topic: Announcer! Version 1.0
- Replies: 13
- Views: 14511
Re: Announcer! Version 1.0
nice i been working on a bulletins module myself like the old school bbs ones where ya enter read the menu select a bulletin, get it displayed it also does online editing. keeps all bulletins in a database no limit on how many except in demo version of course. the only thing it doesnt do is display ...
- Sat Jun 14, 2008 8:54 pm
- Forum: DarkStar Development
- Topic: Announcer! Version 1.0
- Replies: 13
- Views: 14511
Announcer! Version 1.0
I have been plugging away for a new utility for about a week. I have finally got what I wanted out of it. Announcing: Announcer! Version 1.0 This will allow you to announce events, GTS, advertisements, general news and a bunch more things you want others to know. Instead of using the logon ...
- Sat Jun 14, 2008 3:27 am
- Forum: Developers Lounge
- Topic: Reading the .MSG file
- Replies: 12
- Views: 13775
Re: Reading the .MSG file
if ya need me to send ya a simple skeleton that displays HELLO WORLD to a user logging on let me know. That's sorta what I'm trying for right now. I will never turn down skeletons as the ARCMUD one confused me a bit as the functions are a bit new to me. It's not your usua printf(); routines..hehe ...
- Sat Jun 14, 2008 3:03 am
- Forum: Developers Lounge
- Topic: Reading the .MSG file
- Replies: 12
- Views: 13775
Re: Reading the .MSG file
That's sorta what I'm trying for right now. I will never turn down skeletons as the ARCMUD one confused me a bit as the functions are a bit new to me. It's not your usua printf(); routines..hehedspain wrote:if ya need me to send ya a simple skeleton that displays HELLO WORLD to a user logging on let me know.
- Sat Jun 14, 2008 2:40 am
- Forum: Developers Lounge
- Topic: Reading the .MSG file
- Replies: 12
- Views: 13775
Re: Reading the .MSG file
Ok, I've done the following: dsknowmb=opnmsg("dsknow.msg"); in my init__ statement but I'm not able to do the following in another function: prfmsg(DSKNOW); It tells me that DSKNOW is an undefined symbol when it is in the .MSG file. Am I missing something more to this? The docs are crap when it ...
- Sat Jun 14, 2008 1:10 am
- Forum: Developers Lounge
- Topic: Reading the .MSG file
- Replies: 12
- Views: 13775
- Fri Jun 13, 2008 7:24 pm
- Forum: Developers Lounge
- Topic: Reading the .MSG file
- Replies: 12
- Views: 13775
It's in the .MSG file. Now, I just need to know how to read that...so maybe I'm missing something in this process of loading the .MSG file, and trying to display one of the variables set there...how would I read a variable from it so that I can display it?Toyduck wrote:Have you declared DSKNOW anywhere?
- Fri Jun 13, 2008 3:42 am
- Forum: Developers Lounge
- Topic: Reading the .MSG file
- Replies: 12
- Views: 13775
Reading the .MSG file
Ok, I've done the following: dsknowmb=opnmsg("dsknow.msg"); in my init__ statement but I'm not able to do the following in another function: prfmsg(DSKNOW); It tells me that DSKNOW is an undefined symbol when it is in the .MSG file. Am I missing something more to this? The docs are crap when it ...
- Fri Jun 13, 2008 2:39 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
- Fri Jun 13, 2008 1:33 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
WGSERV\HELP\WORLDLNK.HLP that should help ya out. Yea, I actually found it just after posting and got forums working to my liking. Maybe I can create a mod to help add a tagline to the bottom of WL messages for better advertising options 8) Provided that I don't keep making simple mistakes in my ...
- Fri Jun 13, 2008 12:53 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
These are the ones I have setup so far; user.bbs.ads user.alt.bbs.hamradio wl.isv.mkw user.mud.games user.sysop user.tw2002 user.wg.sysops alt.bbs alt.bbs.ads alt.bbs.internet alt.bbs.majorbbs alt.mud.majormud The alt forums I have setup to share the forum for that USENET feed...example US:alt.bbs ...
- Wed Jun 11, 2008 3:44 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
- Wed Jun 11, 2008 2:59 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
Well worldlink.worldgroupware.com is back online but no messages transmitted so the best I can tell is they still have the configuration fubared and it is a dead network for now :( As dspain said another reason to put up a new one ;) How much bandwidth do you think the network would take up? I'm ...
- Wed Jun 11, 2008 2:23 am
- Forum: Support Community
- Topic: Worldlink Question
- Replies: 83
- Views: 44630
- Tue Jun 10, 2008 10:28 pm
- Forum: Developers Lounge
- Topic: OBJ, LIB and Resource files, Oh my
- Replies: 5
- Views: 5997
Re: OBJ, LIB and Resource files, Oh my
Might be a better idea since I don't want to hose my dev environment so early into development.dspain wrote:yeah you can also set a batch file to build and set a path called $(PROJDIR) and replace $(RUNDIR) in the mak file with $(PROJDIR) and output all binaries there.
- Tue Jun 10, 2008 3:50 am
- Forum: Developers Lounge
- Topic: OBJ, LIB and Resource files, Oh my
- Replies: 5
- Views: 5997
Re: OBJ, LIB and Resource files, Oh my
Yea, thanks for the heads up. I did find the DLLs there after some searching. Hopefully, this puts me back on the path of getting things done.dspain wrote:compiled DLL's goto $(RUNDIR) which is a shadow of $(WGNT) usually C:\WGSERV
- Mon Jun 09, 2008 6:18 pm
- Forum: Developers Lounge
- Topic: OBJ, LIB and Resource files, Oh my
- Replies: 5
- Views: 5997
OBJ, LIB and Resource files, Oh my
Ok, I've been trying to get a couple of things compiled but it seems when I run the mknt.bat file, everything goes well but it doesn't make any type of DLL file. It will, however, give me the LIBs, OBJs, BLDs, Header Files, and Object File Librarys. Still, no DLL's. Any idea what I might be doing ...
- Fri Jun 06, 2008 2:04 am
- Forum: Support Community
- Topic: KYRANDIA and FAZUUL
- Replies: 7
- Views: 5805
- Thu Jun 05, 2008 9:38 pm
- Forum: Support Community
- Topic: KYRANDIA and FAZUUL
- Replies: 7
- Views: 5805
Re: KYRANDIA and FAZUUL
Both Kyrandia and Fuzuul are saying they're temporarily unavailable when trying to use them. I don't see anything to enter a key or the like. Anyone else have this problem? GALETL.MSG has an ACTCODE level 3 option, thats the place where the code is. the NT ver uses codes, i ported the DOS ones to ...
- Thu Jun 05, 2008 3:22 pm
- Forum: Support Community
- Topic: KYRANDIA and FAZUUL
- Replies: 7
- Views: 5805
KYRANDIA and FAZUUL
Both Kyrandia and Fuzuul are saying they're temporarily unavailable when trying to use them. I don't see anything to enter a key or the like. Anyone else have this problem?
- Wed May 28, 2008 2:26 pm
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
- Wed May 28, 2008 5:12 am
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
Ok, got it to work...only once with the global actions: Main Menu (TOP) Your selection: ^hug the -=[ The Storm has just given you a hug! ...secretly! ]=- -=[ ...Awww, how sweet! ...and just to The Storm! ]=- Main System Menu (TOP) Make your selection (C,I,F,E,L,A,P,G,R,W,S,? for help, or X to exit ...
- Wed May 28, 2008 4:48 am
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
ok, I looked at my old wg setup. hotel actions need to be linked into the menu system. it has a dll and a msg and a mdf which means it must be linked into the system runtime. I.e. it's not loaded up by default. and I think the default command to call it up in the bbs is ^. or ^actions for help, I ...
- Tue May 27, 2008 11:03 pm
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
Re: HOTELeconference
I guess I will have to get the installation again as I'm thinking this one is pooched somehow. Does it even without it being activated.Toyduck wrote:No I didn't see any actions at all.
- Tue May 27, 2008 8:31 pm
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
uhh, is that a legal license key? I think that error comes with a known hacked dll. wierd thou, I had a license key maker for it and never saw that error. thou, you do have to link most of the moduals to menus. I think, it's been a long time. I'll just remove it and place it back in with a fresh ...
- Tue May 27, 2008 7:58 pm
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
Re: HOTELeconference
What modules do you have installed? I didn't find any actions on your BBS, but I also did not get any error message like above (if this is happening on your system anyway :)) There are the default, bigansi and improved actions that came stock with HOTELeconference. I have all the hoteleconference ...
- Tue May 27, 2008 6:40 am
- Forum: ArcticZone
- Topic: BBS?!?!
- Replies: 9
- Views: 6645
it goes slow as usual, seems the damn thing can attack FTP port 21 as well. the ftp one is easy capture the params and limit to like 70 chars. web one im pulling my hair out over. It is recommend to run it in Safe Web mode so that the attack is thwarted. run what in safe mode? "Enable Secure Web ...
- Tue May 27, 2008 6:35 am
- Forum: Support Community
- Topic: HOTELeconference
- Replies: 14
- Views: 9588
HOTELeconference
I'm having problems getting any of the actions to work as they should. I keep getting messages like the following: Sorry, they can't see IMPROVED actions. Sorry, they can't see DEFAULT actions. Sorry, they can't see BIGANSI actions. It doesn't matter if the user has them turned on or not on their ...
- Tue May 27, 2008 2:29 am
- Forum: ArcticZone
- Topic: BBS?!?!
- Replies: 9
- Views: 6645
Ahhh that explains it...thank you for the answer, let us know when you get it fixed and how it goes my friend. it goes slow as usual, seems the damn thing can attack FTP port 21 as well. the ftp one is easy capture the params and limit to like 70 chars. web one im pulling my hair out over. It is ...
- Tue May 27, 2008 2:24 am
- Forum: General Discussion
- Topic: Question about TOTALe
- Replies: 20
- Views: 13821
Thanks Toyduck I just wanted to document the history as best as I can :) You have nothing to be sorry about. You asked a couple of questions and opened the opportunity for more from others. I think it's great that someone is asking the tough questions and getting the answers. Be sure to let us know ...
- Sat May 24, 2008 9:32 pm
- Forum: BBS Ads
- Topic: The Crazy House BBS
- Replies: 7
- Views: 7735
The Crazy House BBS
The Crazy House BBS
(telnet:thecrazyhousebbs.com)
255 Nodes
Plenty of games and plenty of room to chat!
(telnet:thecrazyhousebbs.com)
255 Nodes
Plenty of games and plenty of room to chat!
- Wed May 21, 2008 3:13 am
- Forum: DarkStar Development
- Topic: GunSlinger Update #2
- Replies: 6
- Views: 6445
Re: GunSlinger Update #2
Yup, he already has. Development is definitely back on! I'm setting up my development environment and will work from there. I have a couple of things that may come out before GunSlinger just to get my feet wet again.Toyduck wrote: Then keep us informed, I'm sure Questman will keep you straight anyway!
- Sun May 18, 2008 9:03 pm
- Forum: Support Community
- Topic: WG addon's search
- Replies: 15
- Views: 9393
- Fri May 16, 2008 6:11 am
- Forum: DarkStar Development
- Topic: GunSlinger Update #2
- Replies: 6
- Views: 6445
Re: GunSlinger Update #2
Glad to see you back, wondered what happened to you. A new kid and a move...put things on hold for a bit. Congrats on the new family member! Boy or Girl? Whichever, I'm sure more than a ''hold" can be put on :o Baby boy - 19 months old now. I'm planning on starting development but I want to get up ...
- Thu May 15, 2008 4:13 am
- Forum: DarkStar Development
- Topic: GunSlinger Update #2
- Replies: 6
- Views: 6445
Re: GunSlinger Update #2
A new kid and a move...put things on hold for a bit.Toyduck wrote:Glad to see you back, wondered what happened to you.
- Tue May 13, 2008 11:14 pm
- Forum: DarkStar Development
- Topic: GunSlinger Update #2
- Replies: 6
- Views: 6445
GunSlinger Update #2
Well, with all things, delays happen (sometimes for almost two years...). Development for GunSlinger is resuming. It took me a bit of time to get the BBS back up and running again (which meant having to reinstall everything from scratch as the old machine died and took the HD with it). So, no date ...
- Fri Sep 15, 2006 7:07 pm
- Forum: Support Community
- Topic: Worldlink servers shut down?
- Replies: 15
- Views: 13007
- Fri Sep 15, 2006 1:56 am
- Forum: Support Community
- Topic: Worldlink servers shut down?
- Replies: 15
- Views: 13007
- Thu Sep 14, 2006 7:23 pm
- Forum: Support Community
- Topic: Worldlink servers shut down?
- Replies: 15
- Views: 13007