adding 2 new areas to the game.
Dark Caverns will be added off the forest with a white rune requirement
Ogre Cave Complex will be added off the mountains with no rune requirement, a good place to go if the dungeon is getting congested.
this are unlike the dungeon can still be entered when you get white rune but blocked off when you get yellow.
2 new areas
Moderators: Questman, Mod Squad
A lot of my players, when i was building additions to the world, asked for a blue rune area closer to town. I created my Mystic Tower map. It was well received, but was also slightly abused by dragging mobs through the blue rune barrier that i'd put up blocking its entrance.
If your barriers work better than stock TA, this may be a good idea.
I could give you the map data if you'd like it.
If your barriers work better than stock TA, this may be a good idea.
I could give you the map data if you'd like it.
blue rune is the one won off the demon king nowVeNoM wrote:A lot of my players, when i was building additions to the world, asked for a blue rune area closer to town. I created my Mystic Tower map. It was well received, but was also slightly abused by dragging mobs through the blue rune barrier that i'd put up blocking its entrance.
If your barriers work better than stock TA, this may be a good idea.
I could give you the map data if you'd like it.
there is a blue runed area "elven fortress" off of the deep forest
there is a blue rune area "graveyard, and crypt" off the swamps
there is a new dock in t1 that goes to a whole new map
new map will require you be ahble to easily solo the graveyard and crypt
its loaded with 10-12 more areas, 2 full towns, and 2 small villages.