Stoneslinger76 wrote:dspain wrote:
im working with nv right now on some serious mysql stuff where we can have multiple wg servers running on different machines all technically together, meaning users on server1 can talk to people on server2, right now it only works for paging but its a start on bypassing 256 user limitations.
Sure sounds like your stepping into the Canadian and international copyright infringment. Bet Vircomm would be very curious as to what you and NV are upto.
nah if you're referring to DMA connections? this is nothing of the like and besides DMA was being used by unix systems in the 80's what you're thinking of is having rlogin connections connect to a remote machine and send logon parameters, hell thats standard rlogin today with 3/4 of the code required removed if anyone remembers dma you authorized a system to send connections and login info (name/pw) to another machine to play a game or whatever, you controlled what systems were allowed to send dma clients your way, sounds like exactly what my synchronet rlogin server does.
what we have done is allwoed the use of a "database server" to handle all data chunks so when one server has reached its 256 user limit the connection handler sends you to server2, if thats full, repeat until it hits the end of your server farm or it find an available slot, the same thing mmo games do now.
i am running 3 servers 82644801, 82644802, and 82644803 i got users connected to all 3 sysop1, sysop2, and sysop3 and they are all talking to each other using a teleconference replacement.
it still has alot of bugs and i mean alot but at least you can logon enter teleconference and chat with the other 2 systems and interact as if you're right there.
DMA was nothing like this DMA still used user limitations within your activation code all we are doing is when you reach your channel limit it bounces to another server install.