Hopefully some WG2.0 module updates or new goodies

General discussion regarding the project.

Moderator: Mod Squad

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What version of software are you running?

MBBS
0
No votes
WG1.0
1
14%
WG2.0
3
43%
WG3.X NT
3
43%
 
Total votes: 7

Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

Hopefully some WG2.0 module updates or new goodies

Post by Drex »

I see alot of work geared towards the NT version, just wondering how many are still running a version of MBBS or WG1.0 or 2.0. Would be great to see some activity in that area as well. (Usurper for WG2.0) :)

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Toyduck
Posts: 366
Joined: Thu Jul 06, 2006 11:34 pm
Location: Las Vegas NV
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Re: Hopefully some WG2.0 module updates or new goodies

Post by Toyduck »

Drex wrote:I see alot of work geared towards the NT version, just wondering how many are still running a version of MBBS or WG1.0 or 2.0. Would be great to see some activity in that area as well. (Usurper for WG2.0) :)
I have a licensed copy of 2.0 and ran it for awhile, just thought it was too much work..:) and didn't see the advantage to keeping it online. I use my two 3.2 versions instead.

TD

Malakai
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Joined: Thu Apr 20, 2006 6:02 pm
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Post by Malakai »

Yeah, the only advantage would be if you had many of the DOS mods that either never made it to NT or that are very buggy on NT, and then again, it'd only be an advantage if you didn't have a DMA server on the DOS board and a DMA client on your NT board...

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Toyduck
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Post by Toyduck »

Malakai wrote:Yeah, the only advantage would be if you had many of the DOS mods that either never made it to NT or that are very buggy on NT, and then again, it'd only be an advantage if you didn't have a DMA server on the DOS board and a DMA client on your NT board...
Actually, the mods I have are either 5.1 or NT, the only ones I had for 6.1 and 6.25 were the old entertainment add-ons, the shopping mall, and Fax onilne. The shopping mall is the only one I haven't found for NT. The 5.1 changes were all internal code changes.. and a couple of games that never became .dll mods.

I keep the 2.0 version however should I ever obtain a mod that won't run on NT.. a just in case..:)

TD

Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

Post by Drex »

Yeah I my case the hold back would be TeleArena, I would be a long haul to start over editing a newer version, also have license's for MajorMud and Swords of Chaos as a hold back.

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Toyduck
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Location: Las Vegas NV
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Post by Toyduck »

Drex wrote:Yeah I my case the hold back would be TeleArena, I would be a long haul to start over editing a newer version, also have license's for MajorMud and Swords of Chaos as a hold back.
Yes, I understand that getting upgraded to NT for majormud is not easy, or an option eh?

I tried talking to them once..never got any helpful replies, and I was thinking of being a customer...

TD

Malakai
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Joined: Thu Apr 20, 2006 6:02 pm
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Post by Malakai »

Gameport doesn't have some type of database converter from DOS majormud to NT?

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