Available ISVs?

Help us find all the old TPDs and ISVs!!!!!

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dspain
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Re: Available ISVs?

Post by dspain »

frcorey wrote:
Iceman wrote:
dspain wrote: did anyone ever manage to get into the mod10 areas? a guy contacted me 2 years ago where he could go to the mod 10 area but couldnt move and wanted me to look at the database and structure blocks and try to bypass it.
he offered me a king's ransom b/c it would "require so much time" and even paid 50% iup front then came back to me like 3 months later saying he was done with wg and majormud and if i wanted i could post any of my findings on forumshq and never heard from him again.
As far as I understand... a lot of content is in the 1.11p data files... all it takes is connecting the new maps to the main map so it is accessible... there is no current path in the game that will connect to it... pretty sure there was a posting I read at one time telling you exactly what rooms to connect and you'd have access... (maybe that was on forumshq)

not sure about monstes if they are ready to generate on the map once its connected... I know there are many rooms/items/monsters in the database that are not in the rest of the realm so...
hope thier tamper code is not activated.
one false move and everyone is turned into pig farmers with sharp sticks. I always thought that was funny.
anyone know where they connect? when i do the majormud remake it wont be mod based but i want the full map.

also if i recal lcorrectly when we got into the mod10 area you didnt turn into anything just each step was checked against having the mod so you couldnt move.

this was pre 1.11p though when we were playing with unavailable map data.

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Re: Available ISVs?

Post by frcorey »

dspain wrote:
frcorey wrote:
Iceman wrote: As far as I understand... a lot of content is in the 1.11p data files... all it takes is connecting the new maps to the main map so it is accessible... there is no current path in the game that will connect to it... pretty sure there was a posting I read at one time telling you exactly what rooms to connect and you'd have access... (maybe that was on forumshq)

not sure about monstes if they are ready to generate on the map once its connected... I know there are many rooms/items/monsters in the database that are not in the rest of the realm so...
hope thier tamper code is not activated.
one false move and everyone is turned into pig farmers with sharp sticks. I always thought that was funny.
anyone know where they connect? when i do the majormud remake it wont be mod based but i want the full map.

also if i recal lcorrectly when we got into the mod10 area you didnt turn into anything just each step was checked against having the mod so you couldnt move.

this was pre 1.11p though when we were playing with unavailable map data.
thats good. so the tamper code didnt check the beta areas. you just have to figure out what it checks to valid moving around.

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