Project

General discussion regarding the project.

Moderator: Mod Squad

Post Reply
Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Project

Post by Malakai »

I'm not entirely sure what this project is about, or if I'm posting in the correct place, but if I am reading this right, this project is about making older major bbs programs compatible with newer versions of worldgroup and such? (3.2x for example) .. .

I've been reminiscing about the dialup BBS days for awhile now, being a sysop of both a PCBoard system, as well as an MBBS and worldgroup system.

I could never really afford to get the mbbs systems off of the ground, because of the price of addons, but I did play on several systems, and really liked games like Mutants and Crossroads of the elements, as well as Farwest trivia.

I've literally collected a ton of worldgroup/mbbs related software, since the dialup days. Some of them legal stuff that I've bought, a few freeware and/or unregistered, and a boatload of hacked/cracked stuff..

However, I don't have the newer versions Mutants, crossroads, or farwest trivia.

Why am I worrying about it? Well, as I've said.. I've been reminiscing about the good ol' dialup bbs days and am considering putting up a BBS again and would really like to use MBBS, worldgroup, or a combination of that and maybe gameserv or synchronet for DOS door games and such.

If I use mbbs or dos worldgroup, I would need major tcp/ip or some thing to get the board on the net. A friend of mine and I have been talking about setting up a bbs again for awhile now. I'd also like to have as many of the gaming addons as possible..

Any suggestions on how to get the board on the net?

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Hi there,

Yes, the project is about resurrecting Major BBS/Worldgroup, and the various and numerous add-ons written for it.

Do you have a legal license to Major BBS or Worldgroup, any version?

Rick

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Yes, I have a license for worldgroup 2 (not the NWGExxxxx version all over the net) which I believe works with major bbs 6.25 as well. Here's the thing. I thought I was going to run a telnet worldgroup bbs several years ago, bought out an old worldgroup system, which included 3 16-port equinox serial boxes and about 40 external modems, as well as a few business-related addons (no games)..

I thought that I could get it hooked through the net easily. It had the internet connectivity software with it, but that's one of the 1 or 2 things that the person forgot to include the registration to.

Any way, I got in touch with worldgroupware, the new owners, and wanted to see what they required for changing over licenses and such. The guy there tried to get me to upgrade it to their newest version, for like tons of money, but I didn't want it, knowing that it was virtually incompatible with any of the older addons and such.

After all was said and done, the license-changing fee and a backup cd-r copy of worldgroup from worldgroupware cost me $75. It wasn't 100% satisfactory though, because there were a few addons or programs or some thing that, after the guy at worldgroupware looked up what had been purchased/registered with the worldgroup activation code the original bbs bought, he did not have any way to find out some of the codes or some thing and also stated that he had no way to sell user upgrades or any thing (user 6 packs for example) because when he got the stuff from gcomm, he apparently didn't receive their key generators for those. At least that's what the guy said.

That wasn't really too much of a problem. The two main problems were #1: I had no dos networking experiences and #2: even if I did, I did not have any internet connectivity options for major bbs, and it appears that there is no way to get it on the net with out them, or maybe some type of terminal server? Even if a terminal server would connect to the bbs, that still would not allow telnet and rlogin out from it I don't believe.

I ended up selling the 3 16-port equinox serial boxes on ebay for like $180, and the modems for like $8 apiece. A little later, I pretty much gave up on setting up worldgroup and ended up selling my copy of worldgroup as well, for exactly what the license transfer fee and cd-r copy of worldgroup cost me.

There is a possability that the person that bought it from me never transferred the license from me to them. If they haven't by now, they probably never will.

If it turns out that I am still the licensed owner of the system and would be interested in setting it up again, what kind of pricing will your mods/addons/games have? Are you working on any thing that will make it easier to use mbbs in an NT enviroment and work with windows tcp/ip?

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

I checked with worldgroupware this morning, and it in fact still is registered/licensed to me. It is registered as worldgroup 3.0 50 user system. Now, I don't have a copy of worldgroup 3.0 to do any thing with, only mbbs 6.25, wg 2, and wg 3.20nt. The code will not work with wg 3.20 nt.

It's very possible that the person that bought the system from me just wanted the software and/or addons, or maybe he decided against running a bbs at all. Who knows, but I am excited. It would be awesome if I could get it on the net for one, and get some mods/games registered for it as well.

I was originally planning on setting up a PCBoard bbs in the next 4-6 months, if I could get echo mail and interbbs stuff setup, but it would be even better if I could use mbbs/wg for the main bbs, and then run twgs and DOS and win32 doors through synchronet or gameserv or some thing like that.

User avatar
ccs
Posts: 193
Joined: Mon Apr 03, 2006 7:55 pm
Location: Cape Cod Ma
Contact:

Internet Connectio

Post by ccs »

If you have a working ver of 2.0 I can give you the Galaticomm AIO that would get you online. All you need is a network card that has a packet driver for dos.

You can email me at sysop@bbs.retrobbsgames.net and I would be glad to walk you through all the config. Also I may have a few dos network cards around that I might part with.

Joe

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Malakai wrote:I checked with worldgroupware this morning, and it in fact still is registered/licensed to me. It is registered as worldgroup 3.0 50 user system. Now, I don't have a copy of worldgroup 3.0 to do any thing with, only mbbs 6.25, wg 2, and wg 3.20nt. The code will not work with wg 3.20 nt.

It's very possible that the person that bought the system from me just wanted the software and/or addons, or maybe he decided against running a bbs at all. Who knows, but I am excited. It would be awesome if I could get it on the net for one, and get some mods/games registered for it as well.

I was originally planning on setting up a PCBoard bbs in the next 4-6 months, if I could get echo mail and interbbs stuff setup, but it would be even better if I could use mbbs/wg for the main bbs, and then run twgs and DOS and win32 doors through synchronet or gameserv or some thing like that.
Worldgroupware is not the owner of Worldgroup. That is why they don't have any of the generators.

Please contact me via E-mail and I can help you get sorted out:

questman -at- themajorbbs -dot- com

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Re: Internet Connectio

Post by Malakai »

Thanks.. I have probably 20 network cards lying around. One is a D-LINK DFE-530TX+, which suppose to support DOS. Is your setup in an all DOS setup, or will it work under an NT?
ccs wrote: You can email me at sysop@bbs.retrobbsgames.net and I would be glad to walk you through all the config. Also I may have a few dos network cards around that I might part with.

Joe

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Alrighty.. I'll give you an email soon.. thanks
Questman wrote: Worldgroupware is not the owner of Worldgroup. That is why they don't have any of the generators.

Please contact me via E-mail and I can help you get sorted out:

questman -at- themajorbbs -dot- com

User avatar
ccs
Posts: 193
Joined: Mon Apr 03, 2006 7:55 pm
Location: Cape Cod Ma
Contact:

Re: Internet Connectio

Post by ccs »

Malakai wrote:Thanks.. I have probably 20 network cards lying around. One is a D-LINK DFE-530TX+, which suppose to support DOS. Is your setup in an all DOS setup, or will it work under an NT?
Yes I'm running 2.0 under DOS. But it can be run under NT but it runs best under DOS. Even an old slow computer will run it fine. If you are looking to run under NT you should think about running ver 3.x or higher.

Joe

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Re: Internet Connectio

Post by Malakai »

Yes, I installed Major BBS 6.25 last night, just to see how well it would run under win xp on a 950mhz duron, and it was terribly slow. At first, I thought it was the max baud rate settings, because it defaults to 2400 baud, but I changed it to 57600, and it didn't get any faster.

I don't have a copy of WG3 DOS or NT right now, but I'm hoping that the activation code and 50 user upgrade pack I have will work on the nt version. If not, maybe you or questman have some ideas on how to get it going.

Just several months ago, I had a large computer sale, and whatever didn't sell at the end of the day, I gave away. Now, I'm wishing that I would have kept 1 or 2 of them. They ranged from a 486 to 350mhz amds, probably about 30 of them.

At that time, I did not even think of running a bbs again, but some thing sparked my interest, and I was considering running pcboard again, until I seen that there was work being done on worldgroup again, especially some of the mods that I would actually use.


ccs wrote:
Malakai wrote:Thanks.. I have probably 20 network cards lying around. One is a D-LINK DFE-530TX+, which suppose to support DOS. Is your setup in an all DOS setup, or will it work under an NT?
Yes I'm running 2.0 under DOS. But it can be run under NT but it runs best under DOS. Even an old slow computer will run it fine. If you are looking to run under NT you should think about running ver 3.x or higher.

Joe

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Re: Internet Connectio

Post by dspain »

Malakai wrote:Yes, I installed Major BBS 6.25 last night, just to see how well it would run under win xp on a 950mhz duron, and it was terribly slow. At first, I thought it was the max baud rate settings, because it defaults to 2400 baud, but I changed it to 57600, and it didn't get any faster.

I don't have a copy of WG3 DOS or NT right now, but I'm hoping that the activation code and 50 user upgrade pack I have will work on the nt version. If not, maybe you or questman have some ideas on how to get it going.

Just several months ago, I had a large computer sale, and whatever didn't sell at the end of the day, I gave away. Now, I'm wishing that I would have kept 1 or 2 of them. They ranged from a 486 to 350mhz amds, probably about 30 of them.

At that time, I did not even think of running a bbs again, but some thing sparked my interest, and I was considering running pcboard again, until I seen that there was work being done on worldgroup again, especially some of the mods that I would actually use.


ccs wrote:
Malakai wrote:Thanks.. I have probably 20 network cards lying around. One is a D-LINK DFE-530TX+, which suppose to support DOS. Is your setup in an all DOS setup, or will it work under an NT?
Yes I'm running 2.0 under DOS. But it can be run under NT but it runs best under DOS. Even an old slow computer will run it fine. If you are looking to run under NT you should think about running ver 3.x or higher.

Joe
i have wg 2.0/3.2/3.3 all running i can get ya up and going with 2.0 easily.
i run 2.0 on 2 diff pcs both pentium 3 models and it runs smoothly.
most people use major tcp/ip sylvain still sells it but its $500 a pop.
if ya use the AIO you'll be pretty set.
i wrote my own but all it handles right now is telnet/rlogin.

as far as the older modules if rick hasnt attained it by now its pretty hard to find the man works overtime, lol
me im more into development. as far as xroads, its mbbs only i got like 3 builds of the game and its all using the bbsv6 interface block.
i have a game under development called elements of magic i notified them at crossroadsoftheelements.com no email yet this has been 3 months so if i dont get a cease and desist order from them it will be released early summer, as long as you have a legit worldgroup reg code it will be freeware.
a guy just sent me some logicomm/hvs/sirius source codes last night with some other stuff in it, gonna send it to rick see whats still dead with it, i usually post things i find on his bbs.
so as far as the older stuff coming back this project has definately did that the guy to talk to about your licensing is nate over at netvillage

so if ya need any help lemme know.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Yeah, I've been kinda ping-ponging with different ideas on which version to run, whether or not to run the dos version or nt version as my main one, or synchronet and then wg as an rlogin server, but right now, I'm considering running just 3.3nt (i have a copy and reg now for it) and then later on using synchronet and maybe wg 2.0 as doorgame servers. Synchronet for the DOS and win32 games, WG2 for mbbs games like fazuul, kyrandia, androids, galactic empire, farwest trivia, etc...

I have the entertainment pack, but I don't think it'll work with the nt version. I think the teleconferance and some of the games wouldn't work with wg2 dos either... but I got a few working just by copying certain ones to the wg directory manually..

Any way, I'm in the process of moving and trying to set up a wireless network from a little further away than the antennas can reach, and really don't have the extra money to set up more game servers now, but I imagine you could get a 200-300mhz PC for around $20 at a swap shop or ebay that would run wg2.0 dos fine.... The synchronet game server would probably need to be a little more hefty, with all of the dos emulation though.

As for a crossroads clone for free, that'd be awesome. I emailed some of the people over at the telnet project they were working on probably over a year ago, just mainly because I have so many fond memories of the game and had some questions about the future of the game (selling or giving away the updated/telnet version, etc)... anyway, even today, they never replied.... So, I highly doubt you'll ever hear from them.

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Crossroads is still a HVS product. I have an older version of the source code, but it's missing one file. I'm still waiting to hear back from HVS on acquiring their line.

Logicom - the majority of the products went to Soft Arts, but I have a couple of them.

Sirius all went to Dialsoft.

As for running Internet on WG 2.0 - you can do it free with Galacticomm ICO.
No need to pay for Major TCP/IP, especially since Sylvain doesn't really want to sell it anymore.

And yes, the Entertainment Edition runs on NT (I have it compiling) but it's currently property of Metropolis - I have talks going on with them, too.

I'm talking with: Metropolis (for all but Lord and MajorMud right now), HVS, and Datasafe. I hope to get those all taken care of soon. In a year or two I'll get Soft Arts' stuff.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:Yeah, I've been kinda ping-ponging with different ideas on which version to run, whether or not to run the dos version or nt version as my main one, or synchronet and then wg as an rlogin server, but right now, I'm considering running just 3.3nt (i have a copy and reg now for it) and then later on using synchronet and maybe wg 2.0 as doorgame servers. Synchronet for the DOS and win32 games, WG2 for mbbs games like fazuul, kyrandia, androids, galactic empire, farwest trivia, etc...

I have the entertainment pack, but I don't think it'll work with the nt version. I think the teleconferance and some of the games wouldn't work with wg2 dos either... but I got a few working just by copying certain ones to the wg directory manually..

Any way, I'm in the process of moving and trying to set up a wireless network from a little further away than the antennas can reach, and really don't have the extra money to set up more game servers now, but I imagine you could get a 200-300mhz PC for around $20 at a swap shop or ebay that would run wg2.0 dos fine.... The synchronet game server would probably need to be a little more hefty, with all of the dos emulation though.

As for a crossroads clone for free, that'd be awesome. I emailed some of the people over at the telnet project they were working on probably over a year ago, just mainly because I have so many fond memories of the game and had some questions about the future of the game (selling or giving away the updated/telnet version, etc)... anyway, even today, they never replied.... So, I highly doubt you'll ever hear from them.
i run it like this:

worldgroup v3.3 - strictly for development purposes
runs on a intel celeron 2.83 with 256mb ram under windows 2003
small buisiness server

worldgroup v3.2 using synchronet as a door server
3.2 runs on an intel p4 dell inspiron 2.80 with 512ram under XP HOME
i run several games on this server somewhere around 16 diff modules.
i used the dos code of the entertainment modules and ported over to wg3/nt which is prolly a no-no but noone has said anything....YET

the synchronet door server runs on a dell pentium 2/350 256mb ram and windows 98se

worldgroup v2.0 runs under win98 set to load no gui in the dos shell
using major tcp/ip. this runs on a intel p3/877 with 256mb ram

i run the entertainment collection,tele-arena gold,tele-arena 2,tele-arena modified,qfm,4 other games i created,ez-soft globals,cheersoft globals,ge,fw trivia,and like 6 other programs.
i also rlogin to the door server from here and run a tradewars game server in mbbs compatibility mode which i link from here.
all this runs with 0 lag even in dos which is pretty good.

ever wanna see it telnet://tabbs.dyndns.org

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Questman wrote:Crossroads is still a HVS product. I have an older version of the source code, but it's missing one file. I'm still waiting to hear back from HVS on acquiring their line.

Logicom - the majority of the products went to Soft Arts, but I have a couple of them.

Sirius all went to Dialsoft.

As for running Internet on WG 2.0 - you can do it free with Galacticomm ICO.
No need to pay for Major TCP/IP, especially since Sylvain doesn't really want to sell it anymore.

And yes, the Entertainment Edition runs on NT (I have it compiling) but it's currently property of Metropolis - I have talks going on with them, too.

I'm talking with: Metropolis (for all but Lord and MajorMud right now), HVS, and Datasafe. I hope to get those all taken care of soon. In a year or two I'll get Soft Arts' stuff.
that'll be good, i have am intense collection of sfa modules all installs released by them prolly around 60.
would love to get some of em going.
nate gave me codes for all my inv,jabb mods would be good to get the sfa ones.

what you think HVS's take is on xroads? think it'll ever get released or open-src?
i got the original installers for tw too both dos and nt would be nice to get alot of what i have atleast supported again.
all in all i got a file collection of immense proportions over 2000 files including modules,source codes,text files,etc....

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Who owns the rights to tele-arena, and what is their take on sharing a cracked DOS version of 55f, since you can't register it any more. How about tele-arena editor dos version, blademaster dos version, wilderlands dos version, cheersoft colorific dos, and cheersoft globals dos. Are any of these considered abandonware, freeware, open source, or just lost and free for the taking/using?

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

dspain wrote: what you think HVS's take is on xroads? think it'll ever get released or open-src?
It will not likely ever be open sourced, but I am in talks to take over the line, meaning it will become available again soon. That includes TW2002, XRoads, Global Destruction... as well as Genesys and Autovalidate

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Malakai wrote:Who owns the rights to tele-arena, and what is their take on sharing a cracked DOS version of 55f, since you can't register it any more. How about tele-arena editor dos version, blademaster dos version, wilderlands dos version, cheersoft colorific dos, and cheersoft globals dos. Are any of these considered abandonware, freeware, open source, or just lost and free for the taking/using?
I own the rights to Tele-Arena. Look at http://www.elwynor.com/elwynor to see what I own (its not always 100% up to date, but hey) and check on High Society (telnet://hs.host.net) file libs.

As such, I'm not into people cracking and sharing it.

Wilderlands I also own. Cheersoft lost a lot of their code even though they sold the rights to it - we're trying to locate someone who has it. Blademaster is owned by Soft Arts.


None of this is considered abandonware or freeware or open source. The only thing that was made open source and freeware was exclusively the DOS Major BBS version of GE.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

That sounds great. Updating farwest trivia, the entertainment pack, and having most of the stuff they own would be great. I've been wanting to register the rose council of guardians but can't really afford it at their prices, for awhile at least.

I imagine they probably have some older stuff they they either never updated or don't sell somewhere too.

What about cybertank? Doesn't galacticomm own the rights to it? What are they going to do with it?
Questman wrote: I'm talking with: Metropolis (for all but Lord and MajorMud right now), HVS, and Datasafe. I hope to get those all taken care of soon. In a year or two I'll get Soft Arts' stuff.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:Who owns the rights to tele-arena, and what is their take on sharing a cracked DOS version of 55f, since you can't register it any more. How about tele-arena editor dos version, blademaster dos version, wilderlands dos version, cheersoft colorific dos, and cheersoft globals dos. Are any of these considered abandonware, freeware, open source, or just lost and free for the taking/using?
rick owns the ta line and why 5.5f? go 5.6d, buy the game from him and then talk to me when you have the editor so i can show you how to disable 4 serious crash bugs within the editor.

also taedit never came dos to my knowledge came as an install under windows 3.1

i got blademaster dos i dont own it i own a copy of it, but i have all the original installs for damn near all sfa products.

wilderlands is elwynor

i got over 40 cheersoft modules including their free release of 2.2 globals

i also got adv color and cheersoft color, they are commercial modules though you need a code.

im releasing 2 modules soon, they are in test now called majorclr and wgsclr which are color input utilities that will be released free

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Questman wrote:
dspain wrote: what you think HVS's take is on xroads? think it'll ever get released or open-src?
It will not likely ever be open sourced, but I am in talks to take over the line, meaning it will become available again soon. That includes TW2002, XRoads, Global Destruction... as well as Genesys and Autovalidate
good, i been running a tradewars game server now on an rlogin port wanna just plug the wgs version in.
then only thing keeping me in dos wg is ta 5.6d

do they sell codes for tw though still? i got both installers.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:That sounds great. Updating farwest trivia, the entertainment pack, and having most of the stuff they own would be great. I've been wanting to register the rose council of guardians but can't really afford it at their prices, for awhile at least.

I imagine they probably have some older stuff they they either never updated or don't sell somewhere too.

What about cybertank? Doesn't galacticomm own the rights to it? What are they going to do with it?

contact nate@netvillage.com on cybertank

Questman wrote: I'm talking with: Metropolis (for all but Lord and MajorMud right now), HVS, and Datasafe. I hope to get those all taken care of soon. In a year or two I'll get Soft Arts' stuff.

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Malakai wrote:That sounds great. Updating farwest trivia, the entertainment pack, and having most of the stuff they own would be great. I've been wanting to register the rose council of guardians but can't really afford it at their prices, for awhile at least.

I imagine they probably have some older stuff they they either never updated or don't sell somewhere too.

What about cybertank? Doesn't galacticomm own the rights to it? What are they going to do with it?
FarWest Trivia is owned by Datasafe. Metropolis only bought the rights to the DOS version not the NT version or the full rights. I'm working with Datasafe though..

They do have some things other than what they list. The funny thing is that I actually have the latest versions of every game they own including source code with the sole exceptions of Major MUD and the RCI stuff (Rose and Blood Rites). I just can't do anything with it.

Cybertank is Infinetwork. He's still selling licenses.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Why 55f? Because I have a cracked version of it, along with all of the rest of the mods that I asked about. Fizz, the creator of an MBBS addon called obnoxious one-liners, cracked the cheersoft globals and colorific, but I'm not sure who cracked wilderlands, blademaster, majormud, mutants, trade wars, Game Connection, major fido, TA, or any of the other ones I have. Most of these came from a dialup warez board many years before I acquired my own worldgorup license, and I have never distributed them, although they were fun to play with back then, just for the heck of it.

I just opened up the tele-arena editor and yes it is windows... It's version 1.0 I think. my bad.

I honestly don't think I want tele-arena nor majormud, although both are great games and popular, but if the people that owned the rights to one or more of the mods said "use it freely," then I'd re-consider. I like wilderlands, and I like Rose a little better, but having more than 1 or 2 muds on a bbs would have the games compete with each other.

Back in the dialup days, all of those games were popular, but now days, every one seems to be stuck on majormud. Eliminating major mud and eliminating the competition between 1 mud and another would probably get 1 out of 2 reactions: #1: people start playing the muds that they either use to play in the dialups days or newcomers play them OR #2: "Oops, no major mud here, bye bye" *CARRIER DROP*

The only exceptions to that rule would be very unique muds, like mutants and crossroads. I would love to see mutants released as freeware. One of the programmers was giving away free keys to a 4 wgnt beta version of mutants years ago. Wonder if some one can get him to release the key generator.
dspain wrote:
Malakai wrote:Who owns the rights to tele-arena, and what is their take on sharing a cracked DOS version of 55f, since you can't register it any more. How about tele-arena editor dos version, blademaster dos version, wilderlands dos version, cheersoft colorific dos, and cheersoft globals dos. Are any of these considered abandonware, freeware, open source, or just lost and free for the taking/using?
rick owns the ta line and why 5.5f? go 5.6d, buy the game from him and then talk to me when you have the editor so i can show you how to disable 4 serious crash bugs within the editor.

also taedit never came dos to my knowledge came as an install under windows 3.1

i got blademaster dos i dont own it i own a copy of it, but i have all the original installs for damn near all sfa products.

wilderlands is elwynor

i got over 40 cheersoft modules including their free release of 2.2 globals

i also got adv color and cheersoft color, they are commercial modules though you need a code.

im releasing 2 modules soon, they are in test now called majorclr and wgsclr which are color input utilities that will be released free

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

[quote="Malakai"]Why 55f? Because I have a cracked version of it, along with all of the rest of the mods that I asked about. Fizz, the creator of an MBBS addon called obnoxious one-liners, cracked the cheersoft globals and colorific, but I'm not sure who cracked wilderlands, blademaster, majormud, mutants, trade wars, Game Connection, major fido, TA, or any of the other ones I have. Most of these came from a dialup warez board many years before I acquired my own worldgorup license, and I have never distributed them, although they were fun to play with back then, just for the heck of it.

yeah but trust me tele-arena cracked versions have issues later on in game play.
if you buy the editor from rick and get a file called dbfview.exe you can actually edit the databases for the editor and add things normally not addable, like extra monster terrains,etc....
the ta dev kit is no longer available but i have ta mods through the roof that put it on a competitive edge with majormud, and when i find a bulletproof way to plug em in believe me ta will go from standard mud engine to a mud engine with endless possibilities.
i've added things like an intense clan system, new monetary system, skill system, new promo levels, and so many more.
i also have a massive list of fixable things in the standard v5 codebase that when rick gets time when he gets thge 5.6 code ready for distro again with the fixes and some other fine tuning plugging in the mods you'll have an elite mud system.
and the best thing of it all is its waaaaaaay cheaper than a majormud.

if you like mutants also try kylon's world. both games are identical wit the only difference being mutants is mbbs kylon is door.sys

and another thing. the owner of these forums also owns ta, so dont put tele-arena and crack in the same post :)
grin

get with questman aqquire a good ta copy then talk to me thats one game i can definately helop ya get setup smoothly

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

The main reason I don't want a mud construction kit is that it would take a lot of time to build a unique world. A friend and I were planning on building a Sangokushi-themed mud several years ago using smaug (Freeware stand-alone mud server) and the area editor for it, but it is a lot of work.

I want some thing that will have a nice world right out of the box, and if it supports modding or adding third-party areas to it, that's just a bonus.

Kylon's world.. yes, I've tried that game.. I played it on a few dialup bbs systems in the past and now have it, but since it's a dos door, i can't host it until I get a spare pc for a doorgame server. It's definately like the older versions of mutants, before mutants got a larger world.

As far as cracks and all, I was majorly in to them in the early to mid 90s, when I ran a PCBoard BBS. I had 3 nodes, and the *ONLY* thing legal on that board was the pcboard bbs itself and any freeware games that I had on it (barney splat is the only one I can think of)... Many years later, this bbs is being set up legal, even if that means running a few potential visitors off with strict guidelines lol.

I know that there just may be some cases of authors losing their source code or key generators, and if/when they stop getting money from the product, they may just say "hey, crack it all you want - it's freeware now"

There was a guy trying to make a movement (well, except his movement was about making all wg/mbbs addons freeware, and then updating them, I think) like questman is doing several years ago and asked me to send him a lot of the stuff I had. I think he wanted cracks and all, but I was even paranoid back then about spreading the stuff around and only sent him some unregistered versions of worldgroup mutants or some thing that he said he couldn't find anywhere. He was also suppose to be working on an mbbs emulator for windows.. haven't seen/heard from him in several years.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:The main reason I don't want a mud construction kit is that it would take a lot of time to build a unique world. A friend and I were planning on building a Sangokushi-themed mud several years ago using smaug (Freeware stand-alone mud server) and the area editor for it, but it is a lot of work.

I want some thing that will have a nice world right out of the box, and if it supports modding or adding third-party areas to it, that's just a bonus.

thats tele-arena. my addons the ones that arent free only cost between 15-45 dollars. but most are free addons once i design a good front end for it to work with ta that'll be a huge step.
ta installs out the box with 3097 rooms, 144 monsters, 97 items, 72 spells.
plus with the editor adding onto the game is a cinch. the editor does all the work you just tell it where to put the new addon.


Kylon's world.. yes, I've tried that game.. I played it on a few dialup bbs systems in the past and now have it, but since it's a dos door, i can't host it until I get a spare pc for a doorgame server. It's definately like the older versions of mutants, before mutants got a larger world.

yeah the point of that game was to bring the mbbs hit to door.sys bbs's and dorinfo1.def bbs's.

the chain.txt wwiv port never made it out.
if you're using standard i/o use any simple fossil. i like x00 cause you can rename x00.sys to x00.com and run it tsr
synchronet has a built in fossil driver sbbsexec.vxd but i do agree mutants v4 is nice.

As far as cracks and all, I was majorly in to them in the early to mid 90s, when I ran a PCBoard BBS. I had 3 nodes, and the *ONLY* thing legal on that board was the pcboard bbs itself and any freeware games that I had on it (barney splat is the only one I can think of)... Many years later, this bbs is being set up legal, even if that means running a few potential visitors off with strict guidelines lol.

oh dont get me wrong i have a wide assortment of cracks and what nots picked up over the years as well, as you said some programs the authors just went away. however between newsgroups and fidonet they can be found as can keygens they released.
i was just saying tele-arena is owned by the same guy that runs these forums.


I know that there just may be some cases of authors losing their source code or key generators, and if/when they stop getting money from the product, they may just say "hey, crack it all you want - it's freeware now"

yeah i know a few dos door authors that did that then came out the ground later in the years and re;eased the sources or free keys. ie: syncchat.com


There was a guy trying to make a movement (well, except his movement was about making all wg/mbbs addons freeware, and then updating them, I think) like questman is doing several years ago and asked me to send him a lot of the stuff I had. I think he wanted cracks and all, but I was even paranoid back then about spreading the stuff around and only sent him some unregistered versions of worldgroup mutants or some thing that he said he couldn't find anywhere. He was also suppose to be working on an mbbs emulator for windows.. haven't seen/heard from him in several years.
yeah that was gwart i do believe. trust me here on this site you'll get the best support for classic mbbs/wg stuff.

Malakai
Posts: 636
Joined: Thu Apr 20, 2006 6:02 pm
Location:

Post by Malakai »

Oh, yeah, I know. I can see that questman is a top notch guy, and best of all, he seems to come through when others can't. The other guy, while I know he was did a small-level development in the MBBS community, he never really come through with any thing major, and where is he today? Probably boasting himself in 10 other projects, forgetting the things he has next to promised to do for the old-school bbs community. I'm not sure if he's the same person you're thinking of, as i've never heard that nick (only know him by his real name, which I won't mention in the public forums)... but it could be..

Questman
Posts: 629
Joined: Sat Apr 01, 2006 9:48 pm
Location: Raleigh, NC
Contact:

Post by Questman »

Malakai wrote:The only exceptions to that rule would be very unique muds, like mutants and crossroads. I would love to see mutants released as freeware. One of the programmers was giving away free keys to a 4 wgnt beta version of mutants years ago. Wonder if some one can get him to release the key generator.
He can't, because he doesn't own it. Mutants was sold to Metropolis. I have the source code. I ported it to NT.
But I can't release it until I acquire rights.
Malakai wrote:Oh, yeah, I know. I can see that questman is a top notch guy, and best of all, he seems to come through when others can't. The other guy, while I know he was did a small-level development in the MBBS community, he never really come through with any thing major, and where is he today? Probably boasting himself in 10 other projects, forgetting the things he has next to promised to do for the old-school bbs community. I'm not sure if he's the same person you're thinking of, as i've never heard that nick (only know him by his real name, which I won't mention in the public forums)... but it could be..
I decided to do it on the up and up. I had no idea that acquiring all the rights to this old stuff would be so expensive, but please be assured that this project has cost me over $12,000 in personal money. I have absolutely no hope of ever seeing that money again, but it's still a labor of love. So that is why some add-ons are charge - to help offset the staggering cost. Not to mention that there are some issues with some people claiming to own what I own...

I appreciate the support. And the help. Sometimes my time is seriously strained, as it is right now, but be patient, and all will eventually get done.

I want to work with Dan to integrate a lot of his add-ons and ideas into the TA code and get some life back into that product.

Rick

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

Malakai wrote:Oh, yeah, I know. I can see that questman is a top notch guy, and best of all, he seems to come through when others can't. The other guy, while I know he was did a small-level development in the MBBS community, he never really come through with any thing major, and where is he today? Probably boasting himself in 10 other projects, forgetting the things he has next to promised to do for the old-school bbs community. I'm not sure if he's the same person you're thinking of, as i've never heard that nick (only know him by his real name, which I won't mention in the public forums)... but it could be..
yeah rick backs his words up he claimed a few years ago to have this thing moving and boom here we are.
i wanted to do something sorta like that but didnt have the monetary funds to do so much thats how i got into tele-arena development, only game source i could find back in the day.

but i just got exclusive permission from netvillage LLC to write worldgroup for unix and im doing it solo using unix-c and about 40% done, then rick gets to rewrite all his modules for unix, hehe <<sorry rick>>

but yeah this is about the fastest support you'll get for mbbs/wgdos and wgnt

i just bought worldgroup v4.0 with development kit so ill be bringing alot of good stuff cost efficient back to the wg community.

User avatar
dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
Contact:

Post by dspain »

I want to work with Dan to integrate a lot of his add-ons and ideas into the TA code and get some life back into that product.

Rick[/quote]

agreed you know im on alot of bbs support forums,fidonet,rimenet, and usenet where they love majormud but the think its built entirely for scripting and damned expensive, alot of em have went to game.org grabbed a free mud codebase and just link from their wg menu tree to a rlogin connection.
i thik best would be to use your current nt ta2 and build on that, using alot of concepts in todays mud games.

if you intend on bringing back ta1 and believe me people do still worship that game religiously as well as game code major fixes the editor definately has errors that will destroy someones game to a point even a db editor cant fix it.

wedgar
Posts: 4
Joined: Sun Sep 03, 2006 9:50 pm

Glad to see this project.

Post by wedgar »

Used to run the Bradford BBS which was run as a Worldgroup v2 system with 4 dialup lines. We were part of the the Sirius Software's network and discontinued our operation about 2 years ago when our ISP changed requirements and we couldn't exchange email through them.

We had been operating from 1989 as a 2 line board through 2003.

- Bill

gwart
Posts: 1
Joined: Tue Jan 30, 2007 11:34 pm

Post by gwart »

dspain wrote:yeah that was gwart i do believe. trust me here on this site you'll get the best support for classic mbbs/wg stuff.
I am still awake!

Post Reply