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Hopefully some WG2.0 module updates or new goodies
Posted: Tue Apr 10, 2007 4:28 am
by Drex
I see alot of work geared towards the NT version, just wondering how many are still running a version of MBBS or WG1.0 or 2.0. Would be great to see some activity in that area as well. (Usurper for WG2.0)

Re: Hopefully some WG2.0 module updates or new goodies
Posted: Tue Apr 10, 2007 10:42 pm
by Toyduck
Drex wrote:I see alot of work geared towards the NT version, just wondering how many are still running a version of MBBS or WG1.0 or 2.0. Would be great to see some activity in that area as well. (Usurper for WG2.0)

I have a licensed copy of 2.0 and ran it for awhile, just thought it was too much work..

and didn't see the advantage to keeping it online. I use my two 3.2 versions instead.
TD
Posted: Wed Apr 11, 2007 12:06 am
by Malakai
Yeah, the only advantage would be if you had many of the DOS mods that either never made it to NT or that are very buggy on NT, and then again, it'd only be an advantage if you didn't have a DMA server on the DOS board and a DMA client on your NT board...
Posted: Wed Apr 11, 2007 4:27 pm
by Toyduck
Malakai wrote:Yeah, the only advantage would be if you had many of the DOS mods that either never made it to NT or that are very buggy on NT, and then again, it'd only be an advantage if you didn't have a DMA server on the DOS board and a DMA client on your NT board...
Actually, the mods I have are either 5.1 or NT, the only ones I had for 6.1 and 6.25 were the old entertainment add-ons, the shopping mall, and Fax onilne. The shopping mall is the only one I haven't found for NT. The 5.1 changes were all internal code changes.. and a couple of games that never became .dll mods.
I keep the 2.0 version however should I ever obtain a mod that won't run on NT.. a just in case..
TD
Posted: Wed Apr 11, 2007 4:40 pm
by Drex
Yeah I my case the hold back would be TeleArena, I would be a long haul to start over editing a newer version, also have license's for MajorMud and Swords of Chaos as a hold back.
Posted: Wed Apr 11, 2007 6:10 pm
by Toyduck
Drex wrote:Yeah I my case the hold back would be TeleArena, I would be a long haul to start over editing a newer version, also have license's for MajorMud and Swords of Chaos as a hold back.
Yes, I understand that getting upgraded to NT for majormud is not easy, or an option eh?
I tried talking to them once..never got any helpful replies, and I was thinking of being a customer...
TD
Posted: Wed Apr 11, 2007 10:57 pm
by Malakai
Gameport doesn't have some type of database converter from DOS majormud to NT?