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codec_of-twinks

Posted: Tue May 05, 2009 2:34 am
by banjaxster
I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things

Re: codec_of-twinks

Posted: Tue May 05, 2009 2:49 am
by frcorey
banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
never heard of it, I thought the programmers had a lot of secret switches in the game thou.

Re: codec_of-twinks

Posted: Tue May 05, 2009 10:45 am
by dspain
banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
yes you can actually set certain permissions per key, etc....
was implemented last version i do believe.

the gameop on my server that handles majormud wants access to do sys goto support but i cant do it w/o giving them the sysop key so someone pointed out that option to set the permission in wccmmud.ini

theres a DOC on it too if you got 1.11o its in the readme.

Re: codec_of-twinks

Posted: Tue May 05, 2009 10:47 am
by dspain
frcorey wrote:
banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
never heard of it, I thought the programmers had a lot of secret switches in the game thou.
they do including a room editor for hotfixes as well as some other things.
most are only callable if the definition macro is set but we played with it one evening and unlocked all sorts of wierd things.

Posted: Tue May 05, 2009 1:06 pm
by banjaxster
The line to add to wccmmud.ini is: codec_of_twinks=78
this is not used to give mudop powers that another entire thing and can be set to limit with keys.
What I am talking about is a list of extra things like conjuring up a monster to a room,being able to telport to any room,give spells to people and few other things.This would be nice if there was a way to key it so just sysops could use it and so far I havent found if it is possible to key it.
I did a search on this and it said to just forget about codec_of_twinks it causes more problems than it's worth.
Do a google on codec_of_twinks to read more on this.

Re: codec_of-twinks

Posted: Tue May 05, 2009 3:12 pm
by frcorey
dspain wrote:
banjaxster wrote:I found a line you can add to majormuds wccmmud.ini that lets you do extra powers in the game,has anyone heard of this?
It works but there is no way i have found to limit it to just sysops not everyone.
it is not a hex edit but the way metro would test things
yes you can actually set certain permissions per key, etc....
was implemented last version i do believe.

the gameop on my server that handles majormud wants access to do sys goto support but i cant do it w/o giving them the sysop key so someone pointed out that option to set the permission in wccmmud.ini

theres a DOC on it too if you got 1.11o its in the readme.
SYS_GOTO_KEY=USER
SYS_MAP_KEY=USER
sys_goto_sil = normal
sys_goto_new = normal
sys_goto_lost wccrealgameop
sys_goto_support = sysop

add this, mod it as you like.

Posted: Tue May 05, 2009 5:01 pm
by Gardner Denver
That codec ends up being a lot of trouble usually. It's fine for a test board that only 1 person plays on, like for testing new mods and such. But put into a live realm it almost always ends badly.