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Resurrection Mechanic

Posted: Fri Apr 16, 2010 10:08 pm
by dspain
the resurrection mechanic has been changed.

sysops can set the option to charge credits or gold to resurrect or simply select none to make all resurrections free.

sysops can also set a level to start charging for resurrections to allow low level characters a chance to get higher before they start paying to resurrect.

if a player dies with a soulstone type item they lose 5% experience, and the soulstone item, but retain all items, spells, deposited gold, and they instantly enter the temple of the first town.

if a player dies without a soulstone type item they lose 10% experience, 50% of deposited gold, all carried and equipped items, and all known spells.

the above options are sysop configurable as far as what ya lose, and how much experience to take, those are simply default values.

all players dying will lose carried gold.

in the event a player has life crystals, they will lose nothing and instantly regenerate all lost health/mana and never leave combat.

life crystals can only be gotten by sysop editing, and are in there mainly as a testing tool for designers.

Posted: Sat Apr 17, 2010 12:25 am
by Junior1544
Very nice!

Those life crystals you mentioned might be a nice idea to offer as a bonus for players that donate to the bbs...

hmm....

I like!

Posted: Sat Apr 17, 2010 1:38 am
by dspain
Junior1544 wrote:Very nice!

Those life crystals you mentioned might be a nice idea to offer as a bonus for players that donate to the bbs...

hmm....

I like!
yeah its internal so there is no way for a player to get them without the edit,

edit <player#> life <#>

Posted: Sat Apr 17, 2010 1:50 am
by Junior1544
Oh, ok.. so, it's not a real item that they carry then, it's just how many 'Lives' that they have then, i see...

I like it! That way a user can't get them stolen by a rouge or drop them from tripping... And they can't give them away :)

I Like!

Posted: Sat Apr 17, 2010 2:18 am
by dspain
Junior1544 wrote:Oh, ok.. so, it's not a real item that they carry then, it's just how many 'Lives' that they have then, i see...

I like it! That way a user can't get them stolen by a rouge or drop them from tripping... And they can't give them away :)

I Like!
yeah its just a variable, theres some other perks that can be edited as well that i use right now to test things, its in the DOCS.

Posted: Sat Apr 17, 2010 3:18 am
by Junior1544
OOOHHH!! Docs! When do you think I might be able to get my hands on that to start to learn that side of things??

Thanks boss!

Posted: Sat Apr 17, 2010 2:28 pm
by dspain
Junior1544 wrote:OOOHHH!! Docs! When do you think I might be able to get my hands on that to start to learn that side of things??

Thanks boss!
as soon as i release the new core i will work up some docs