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Update

Posted: Tue Jul 27, 2010 5:47 am
by dspain
the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.

Re: Update

Posted: Wed Jul 28, 2010 5:50 pm
by VeNoM
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)

Re: Update

Posted: Wed Jul 28, 2010 7:50 pm
by frcorey
VeNoM wrote:
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
yeah it will be like majormud.

Re: Update

Posted: Thu Jul 29, 2010 1:22 am
by dspain
VeNoM wrote:
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
right now its still pretty plain.
i dont wanna add nothing fancy til the original mechanics are there.
all new additions can be toggled, so sysops can still run a classic TA if they want.

Re: Update

Posted: Thu Jul 29, 2010 1:23 am
by dspain
frcorey wrote:
VeNoM wrote:
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
yeah it will be like majormud.
nah i dont believe in abandoning products yet hording it away and not letting anyone continue their legacy.

metropolis is a very poor excuse for a gaming company.