TA Patch

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Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

TA Patch

Post by Drex »

I know the new versions are in the works, but its too bad a patch couldn't be made for the wg2.0 DOS version of TA that would increase the lair count from 500 to 700/800.

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dspain
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Re: TA Patch

Post by dspain »

Drex wrote:I know the new versions are in the works, but its too bad a patch couldn't be made for the wg2.0 DOS version of TA that would increase the lair count from 500 to 700/800.
i increased it on mine for a maximum of 5,000.

internal 500 + 4500 new ones, by means of a new MSG file called
TSGARN-L.MSG

Drex
Posts: 209
Joined: Mon Dec 04, 2006 10:09 pm

Post by Drex »

Do tell, without a recompile of TA to reconize the -L msg file how would that work? As to createa new .mcv for TA?

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dspain
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Post by dspain »

Drex wrote:Do tell, without a recompile of TA to reconize the -L msg file how would that work? As to createa new .mcv for TA?
oh you need a recompile but its not complicated.

LAIR1A {1} N 0 255
LAIR1B {2} N 1 10
LAIR1C {256} N 0 256


basically LAIR1A was the monster#, LAIR2B was how many to spawn, and LAIR2C was the item to spawn, 256 is no item.

then i changed it to be database driven TSGARN-L.DAT

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