Tradewars II - 500T For Worldgroup NT
Posted: Mon Jul 30, 2012 10:32 am
finished the core and began adding game commands, right now you can move around the universe and trade at ports, anyone interested in testing this module let me know.
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the battleground system wont work until i do the new bg maps which wont happen until i get the new editor finessed.Franchise_24 wrote:Send it my way, and I'll add it. Also send me the update for TA since you added the new BG features and whatnot...
yeah now that my new Ta engine is done im gonna start adding in some elements from my custom wg2 version.Franchise_24 wrote:That sounds freaking awesome!!