Questman wrote:
> Totally agree. I think people will be pleased with v10. It will install
> clean, it will run clean. It will be 32-bit, so the existing 3.x modules
> will run fine.
>
> Maybe we can convince the MBBSEMU people to stop competing with the project
> and join us instead, creating a module that can plug-in and execute the DOS
> modules... that way, when we build a 64-bit release we can keep backward
> compatibility of modules in a VDM rather than have to run separate systems
> or programs like the old DMA type concept.
>
> I think that C# compatibility is something we're open to but I'll let
> Duckula opine on that. Certainly later capabilities leveraged C++ in
> Worldgroup 3. Poorly, so it's difficult to upgrade ActiveHTML.
>
> But hey.
I tried it... actually worked with a developer from GOG to create a dosbox emulation from within wg but this started to get
way outside mat comfort zone.... on paper it should work, implementing it had a wall every time I turned around and
it was slowing my progress on my TAGE walk-and-edit map editor I was working on at the time so I shelved it.
Alternately a former dev from oracle that participates in some gaming talk I indulge in when getting asset info on my
graphical mmo engine told me there was a way to create a wrapper in windows that would run dos calls and this has
been done in several instances to get sqlite working with dos..... now with that being said, most people throw the word dos around
loosely nowadays and most are referring to freedos which can do some things ms-dos cannot. so again not sure.
Speaking on mbbsemu..... has anyone reached out? I mean if it accepts rlogin calls couldn't it be used to run
a dos wg server? synchronet, doorsrv, those already accept rlogin info fine from wg
Worldgroup on Windows 10 64bit
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- Joined: Sun Aug 09, 2020 2:39 am
Re: Worldgroup on Windows 10 64bit
Duckula wrote:
> C# is definitely something I would like to see supported. There has even
> been a Proof of Concept done for this that was functional.
it translates Btrieve well too. I have a source from someone who was attempting to redo majormud few years ago and it reads all the majormud databases with ease.
> C# is definitely something I would like to see supported. There has even
> been a Proof of Concept done for this that was functional.
it translates Btrieve well too. I have a source from someone who was attempting to redo majormud few years ago and it reads all the majormud databases with ease.