TA2 - dspain may find interesting..

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Franchise_24
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TA2 - dspain may find interesting..

Post by Franchise_24 »

Was browsing the net tonight and searching on TA, and TA2 and Mutants just for fun and I came across this.. What are they talking about from 2005 about your TA hack dspain?

Re: Tele-Arena 2 for sale on eBay... have fun.

From: "Joe Cronin" <joe.cronin@xxxxxxxxxxxxxxxxxx>
Date: Mon, 11 Jul 2005 18:07:19 -0400
You go Questman!
"Questman" <questman@xxxxxxxxxxxxxxxxxxxxx> wrote in message
news:41m8e.2516$fW.848@xxxxxxxxxxxxxxxxxxxxxxxx
>
> How do you enter a serial number in the CNF if its coded to your
> registration code for Worldgroup/MajorBBS? Wouldn't you thus have to
> sell your copy of WG as well?
>
> Sean isn't gone. I just spoke to him last night. I'm actually
> considering purchasing Tele-Arena's rights from him and continuing it
> and making it available again.
>
> He's aware of Daniel Spain's illegal unauthorized hack, and he has
lawyers.
>
>
>
> Gwart wrote:
> > Since im the only one to get a working copy on the planet i dont care
> > what people are thinking about it if its fishy or not. I can proove
> > the game work. Ask Corey.
> >
> > And no, i do not give any Key Generator... you need to enter a serial
> > in the CNF.
> >
> > Sean is gone.. gone far far away. Even DialSoft cannot find him. Im am
> > the only
> > ressource to get this game.
> >
> > Now if you want it you bid on it, and if you don't want it you are the
> > one who can choose.. its up to you. I just know that alot of people
> > what it for some years.
> >
> > Im still looking for someone who sell Tele-Arena '97... a TA modded by
> > Vircom. I remember one programmer who was working on it named
> > Jean-Sebastien Tessier. He's not from Tessier Technologie..
> >
> >
> >
> > "brad" <mrbrad(remove)@ll.net> wrote in message
news:<1161ft7ga6pq519@xxxxxxxxxxxxxxxxxx>...
> >
> >>...
> >>
>
>>>http://cgi.ebay.ca/ws/eBayISAPI.dll?Vie ... 7149868916
> >>
> >>looks kinda fishy....any way you can prove you are legit and not just
> >>selling a hacked copy with a reg code generator?
> >>
> >>ebay auction is paypal only...and they send you the stuff via inet ..no
cd..
> >>
> >>and they want a buy it now of 175 and something like 150 starting bid if
i
> >>remember correctly
> >>
> >>anyway...bona fides? rebuttal?...
> >>
> >>
> >>my 2c worth
> >>
> >>brad
> >>former sysop lost-gonzo.com

Franchise_24
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also..

Post by Franchise_24 »

And another thing...came across this website:

http://tdod.org/ether/

Its a TA port made in Java. Are things like this allowed?

Impy
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Post by Impy »

You'd really have to see the code to know if it's a pure rip-off of Sean Ferrell's.

MUDs themselves are generally handled by GPL. Tele-Arena was a MUD engine that was built by a single person (NOT GPL) and compiled for a specific environment.

If this person re-created the environment from scratch, the only real issue I could see is Copyright Infringement (name, references, exact in-game replications) - it's a knock-off. If the person actually used the Tele-Arena source code and compiled it for a Java Environment, then there's an ownership/licensing issue that needs to be addressed.

"Ether is a mud engine, written in Java, that has the capabilities of reading in data files from Tele-Arena, the online multiplayer fantasy RPG developed in the 1990s for the MajorBBS bulletin board system. This distribution contains no copyright data"
- taken from http://sourceforge.net/projects/jether/

I'm guessing it's more likely the former than the latter, but I could easily be wrong.

--Micah

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dspain
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Re: TA2 - dspain may find interesting..

Post by dspain »

Franchise_24 wrote:Was browsing the net tonight and searching on TA, and TA2 and Mutants just for fun and I came across this.. What are they talking about from 2005 about your TA hack dspain?

Re: Tele-Arena 2 for sale on eBay... have fun.

From: "Joe Cronin" <joe.cronin@xxxxxxxxxxxxxxxxxx>
Date: Mon, 11 Jul 2005 18:07:19 -0400
You go Questman!
"Questman" <questman@xxxxxxxxxxxxxxxxxxxxx> wrote in message
news:41m8e.2516$fW.848@xxxxxxxxxxxxxxxxxxxxxxxx
>
> How do you enter a serial number in the CNF if its coded to your
> registration code for Worldgroup/MajorBBS? Wouldn't you thus have to
> sell your copy of WG as well?
>
> Sean isn't gone. I just spoke to him last night. I'm actually
> considering purchasing Tele-Arena's rights from him and continuing it
> and making it available again.
>
> He's aware of Daniel Spain's illegal unauthorized hack, and he has
lawyers.
>
>
>
> Gwart wrote:
> > Since im the only one to get a working copy on the planet i dont care
> > what people are thinking about it if its fishy or not. I can proove
> > the game work. Ask Corey.
> >
> > And no, i do not give any Key Generator... you need to enter a serial
> > in the CNF.
> >
> > Sean is gone.. gone far far away. Even DialSoft cannot find him. Im am
> > the only
> > ressource to get this game.
> >
> > Now if you want it you bid on it, and if you don't want it you are the
> > one who can choose.. its up to you. I just know that alot of people
> > what it for some years.
> >
> > Im still looking for someone who sell Tele-Arena '97... a TA modded by
> > Vircom. I remember one programmer who was working on it named
> > Jean-Sebastien Tessier. He's not from Tessier Technologie..
> >
> >
> >
> > "brad" <mrbrad(remove)@ll.net> wrote in message
news:<1161ft7ga6pq519@xxxxxxxxxxxxxxxxxx>...
> >
> >>...
> >>
>
>>>http://cgi.ebay.ca/ws/eBayISAPI.dll?Vie ... 7149868916
> >>
> >>looks kinda fishy....any way you can prove you are legit and not just
> >>selling a hacked copy with a reg code generator?
> >>
> >>ebay auction is paypal only...and they send you the stuff via inet ..no
cd..
> >>
> >>and they want a buy it now of 175 and something like 150 starting bid if
i
> >>remember correctly
> >>
> >>anyway...bona fides? rebuttal?...
> >>
> >>
> >>my 2c worth
> >>
> >>brad
> >>former sysop lost-gonzo.com
yeah my "hack" was never released, sold, or distributed.
it ran on my own bbs for entertainment which is what the source code version was intended to do, to give sysops the ability to make the game "unique".
my tsgarn-1.lib compiled the game directly to my galgsbl reg# so no "cracking, hacking, or engineering" was required to make it work.

simply type make -ftsgarn and boom ready to go.

of course lets keep in mind that during my reign with worldgroup 2.0 and my modified tele-arena game which is still have, Sean's lawyers never called, also most the design team from ta 5.6c and 5.6d are on my facebook including the hard to find Sean Ferrell's second in command, where ya thin i got his email address?

of course this was 2004 when all that was posted so im pretty sure most that talk is dead.

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dspain
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Re: also..

Post by dspain »

Franchise_24 wrote:And another thing...came across this website:

http://tdod.org/ether/

Its a TA port made in Java. Are things like this allowed?
that answer is yes and no.

yes you can make a game that looks like another game, and well Sean never copyrighted the name Tele-Arena according to the US registry it available and always has been, of course you could try to collect off damages cause the names are the same, but in todays jsutice system that wont hold water.

as far as the ability to open a database created by the tele-arena editor and manipulate it, hmm there's alot of gray area there, and that could go either way in a court hearing.

bottom line is, yes Rick owns tele-arena and its his product, but would it be viable to sue? metro didnt think so and majormud is so much bigger.

i mean the author of Ether did a hell of a job making a tele-arena game for people to play w/o the need of WG, and with commercial worldgroup product still having a cost and great O/S bbs software like synchronet free why not have a little fun?

i'm working on a single user Tele-Arena for synchronet javascript door that im having fun with and when its done ill open up multiplayer.

my Wg tele-arena engine will sell for $99
my synchronet version will be free
Ether is free

i mean its a hobby lets have some fun and enjoy the days before these products are long gone and are nostalgia destroyed.

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dspain
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Post by dspain »

Impy wrote:You'd really have to see the code to know if it's a pure rip-off of Sean Ferrell's.

MUDs themselves are generally handled by GPL. Tele-Arena was a MUD engine that was built by a single person (NOT GPL) and compiled for a specific environment.

If this person re-created the environment from scratch, the only real issue I could see is Copyright Infringement (name, references, exact in-game replications) - it's a knock-off. If the person actually used the Tele-Arena source code and compiled it for a Java Environment, then there's an ownership/licensing issue that needs to be addressed.

"Ether is a mud engine, written in Java, that has the capabilities of reading in data files from Tele-Arena, the online multiplayer fantasy RPG developed in the 1990s for the MajorBBS bulletin board system. This distribution contains no copyright data"
- taken from http://sourceforge.net/projects/jether/

I'm guessing it's more likely the former than the latter, but I could easily be wrong.

--Micah
yesh and the thing with tele-arena databasing is its a MCV file so all ya need is the MSG version.

yes the actual databases are DBASE IV and the fancy little gui editor
modifes the DBF files but then the editor writes it into an MCV file.

then theres a parser called mcv.exe that breaks the mcv down into a modifiable MSG file.

so him reading in the data isnt opening the database its opening the MCV file.

again alot of grey area

i think what hes doing is great, Rick might not think so, and he has that right.

so the end result will be in if Rick feels it neccessary to go after these people or if he just says hey its ok.

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Re: also..

Post by Franchise_24 »

dspain wrote:
Franchise_24 wrote:And another thing...came across this website:

http://tdod.org/ether/

Its a TA port made in Java. Are things like this allowed?
that answer is yes and no.

yes you can make a game that looks like another game, and well Sean never copyrighted the name Tele-Arena according to the US registry it available and always has been, of course you could try to collect off damages cause the names are the same, but in todays jsutice system that wont hold water.

as far as the ability to open a database created by the tele-arena editor and manipulate it, hmm there's alot of gray area there, and that could go either way in a court hearing.

bottom line is, yes Rick owns tele-arena and its his product, but would it be viable to sue? metro didnt think so and majormud is so much bigger.

i mean the author of Ether did a hell of a job making a tele-arena game for people to play w/o the need of WG, and with commercial worldgroup product still having a cost and great O/S bbs software like synchronet free why not have a little fun?

i'm working on a single user Tele-Arena for synchronet javascript door that im having fun with and when its done ill open up multiplayer.

my Wg tele-arena engine will sell for $99
my synchronet version will be free
Ether is free

i mean its a hobby lets have some fun and enjoy the days before these products are long gone and are nostalgia destroyed.
I thought you were selling TA for $200? What is this 99 you are talking about now? I may be interested.

Drex
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Re: also..

Post by Drex »

Franchise_24 wrote:
dspain wrote:
Franchise_24 wrote:And another thing...came across this website:

http://tdod.org/ether/

Its a TA port made in Java. Are things like this allowed?
that answer is yes and no.

yes you can make a game that looks like another game, and well Sean never copyrighted the name Tele-Arena according to the US registry it available and always has been, of course you could try to collect off damages cause the names are the same, but in todays jsutice system that wont hold water.

as far as the ability to open a database created by the tele-arena editor and manipulate it, hmm there's alot of gray area there, and that could go either way in a court hearing.

bottom line is, yes Rick owns tele-arena and its his product, but would it be viable to sue? metro didnt think so and majormud is so much bigger.

i mean the author of Ether did a hell of a job making a tele-arena game for people to play w/o the need of WG, and with commercial worldgroup product still having a cost and great O/S bbs software like synchronet free why not have a little fun?

i'm working on a single user Tele-Arena for synchronet javascript door that im having fun with and when its done ill open up multiplayer.

my Wg tele-arena engine will sell for $99
my synchronet version will be free
Ether is free

i mean its a hobby lets have some fun and enjoy the days before these products are long gone and are nostalgia destroyed.
I thought you were selling TA for $200? What is this 99 you are talking about now? I may be interested.
And I thought we were waiting for Rick's approval of this release, pending partnership or whatever needs to be done.

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Post by Franchise_24 »

I do find it funny that I'm looking back 3 years in these forums with the talk of TA getting ready to come out. :-) Life sure does throw curve balls at ya.

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dspain
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Post by dspain »

Franchise_24 wrote:I do find it funny that I'm looking back 3 years in these forums with the talk of TA getting ready to come out. :-) Life sure does throw curve balls at ya.
people have been playing the new engine for almost 3 years too.

azonebbs.dyndns.org

/go reborn to play a game usng the engine i created a couple years ago.

/go tage to enter the newest engine with sysop access to see the editors.

the project status is on my forums at arczone.proboards.com
several feedback reports, bug reports, etc.

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Post by Franchise_24 »

dspain wrote:
Franchise_24 wrote:I do find it funny that I'm looking back 3 years in these forums with the talk of TA getting ready to come out. :-) Life sure does throw curve balls at ya.
people have been playing the new engine for almost 3 years too.

azonebbs.dyndns.org

/go reborn to play a game usng the engine i created a couple years ago.

/go tage to enter the newest engine with sysop access to see the editors.

the project status is on my forums at arczone.proboards.com
several feedback reports, bug reports, etc.
I understand they may have been playing it on your system and what not, but I don't think it has been released yet has it?

Again what is the $99 you are talking about for the TA engine?

Do you have something available I can purchase from you to run Tele-Arena on my WGNT system, if so what is it and final price? Thank you!
Last edited by Franchise_24 on Wed Jun 08, 2011 6:53 pm, edited 1 time in total.

Impy
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Post by Impy »

He was selling it for $99 and $100 for the editor I believe..

--Micah

Drex
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Post by Drex »

Not sure if a deal was worked out between the 2 parties? We need Ricks feedback on this issue.
Questman wrote: Dan Spain and I will release a new Tele-Arena game (to be named) that will also support WG3NT and WG2DOS.

So, no, it won't be NT only :-)

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dspain
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Post by dspain »

Franchise_24 wrote:
dspain wrote:
Franchise_24 wrote:I do find it funny that I'm looking back 3 years in these forums with the talk of TA getting ready to come out. :-) Life sure does throw curve balls at ya.
people have been playing the new engine for almost 3 years too.

azonebbs.dyndns.org

/go reborn to play a game usng the engine i created a couple years ago.

/go tage to enter the newest engine with sysop access to see the editors.

the project status is on my forums at arczone.proboards.com
several feedback reports, bug reports, etc.
I understand they may have been playing it on your system and what not, but I don't think it has been released yet has it?

Again what is the $99 you are talking about for the TA engine?

Do you have something available I can purchase from you to run Tele-Arena on my WGNT system, if so what is it and final price? Thank you!
i dont have it in a sellable form yet, theres still alot of holes but theres also a ton of new features.

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Post by dspain »

Impy wrote:He was selling it for $99 and $100 for the editor I believe..

--Micah
that was the original plan but after reevaluating i decided hundreds was too much.

the entire engine will be 99, this will include the game engine and the capabilities to edit the databases.

if you want to run databases you didnt create you need the database client
which is 25

i went low b/c it does not ship with content, you need to create your own, i did this to prevent any "copyright" infringements.

on my system i will mirror tele-arena 5.6c content which i will create by my own hand, the engine has no abilities to open/read original databases.

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Post by Franchise_24 »

dspain wrote:
Impy wrote:He was selling it for $99 and $100 for the editor I believe..

--Micah
that was the original plan but after reevaluating i decided hundreds was too much.

the entire engine will be 99, this will include the game engine and the capabilities to edit the databases.

if you want to run databases you didnt create you need the database client
which is 25

i went low b/c it does not ship with content, you need to create your own, i did this to prevent any "copyright" infringements.

on my system i will mirror tele-arena 5.6c content which i will create by my own hand, the engine has no abilities to open/read original databases.
So the $99 is just for me to purchase the "rights" to have the game on my BBS and I have to create my own world? Rooms, spells, items etc etc? Please elaborate.

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Post by dspain »

Franchise_24 wrote:
dspain wrote:
Impy wrote:He was selling it for $99 and $100 for the editor I believe..

--Micah
that was the original plan but after reevaluating i decided hundreds was too much.

the entire engine will be 99, this will include the game engine and the capabilities to edit the databases.

if you want to run databases you didnt create you need the database client
which is 25

i went low b/c it does not ship with content, you need to create your own, i did this to prevent any "copyright" infringements.

on my system i will mirror tele-arena 5.6c content which i will create by my own hand, the engine has no abilities to open/read original databases.
So the $99 is just for me to purchase the "rights" to have the game on my BBS and I have to create my own world? Rooms, spells, items etc etc? Please elaborate.
99 dollars is the game engine, play core, and editor core.
you can play the game just as you could in the 90's.
and you can edit the game online unlike before where you had to use a windows editor, then save the mcv,s then parse em to msg, then login and upload em, then reboot, now you just type from in game: "edit rooms", boom you enter the room editor, change name from "you're in the north plaza." to "you're in my new room.", exit room editor, and boom thats the new room name.

i do this to prevent myself from being in trouble for importng original content.

my engine has no ability to open, read, or modify the original databases just like the original cannot open, read, or modify my databases.

however keep in mind there's already like 5-10 sysops ready to buy it so they can do their "own" workd, including 2 who fully intend on duplicating the original on their own systems.

and if they buy the developer's addon they can inject reg#'s into the databases and distribute their databases to other systems.

plus i fully intend on running a cloned 5.6 world ony my system and adding all the new stuff after caverns to give users something to do after violet rune.

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Post by Franchise_24 »

Any idea when it will be available for download to demo on my own system or when it will be available to purchase?

*edit
Also, to clarify, for the $99 is there a world already set up to play on? Or do I use the editor and start from scratch?

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Post by dspain »

Drex wrote:Not sure if a deal was worked out between the 2 parties? We need Ricks feedback on this issue.
Questman wrote: Dan Spain and I will release a new Tele-Arena game (to be named) that will also support WG3NT and WG2DOS.

So, no, it won't be NT only :-)
feedback on what? they are referring to my game engine thats 100% mine.
no code whatsoever used from tele-arena 5.6.

i took my game engine i created using powerlink SQL and added a few small things like rune support switched over to btrieve for thoise not wanting to use ODBC and here it is.

i dont need any feedback or permission to release my product.

you are referring to tele-arena reborn which was a continuation of 5.6d however rick said i could not use any original content so it was pointless to release a product and pay someone if it was only gonna contain 100% my works anyhow.

so i put that on hold as far as a public release and allowed my gameops to mimic TA97 with it for fun while i developed a new game engine containing 100% my work with not one piece of the 5.6 codebase.

any similarities would be no different than the similarities between the majorbbs entertainment teleconference source and the original tele-arena.

i dont even have gameplay functions included yet its just a database engine right now which anyone that knows anything about Ta knows it cant be copied from the original b/c the opriginal used a sloppy MCV file database system whereas mine is a btrieve engine containing 21 databases storing each aspect of the game that the sysop can change on the fly with no rebooting required.

wanna update the original? ok lets change the item dagger to now be a stiletto. ok open the ta editor, make the changes, save MCV's, export MCV files to MSG file, connect to the server, upload the new MSG files, reboot the server, yay you updated tele-arena 5.6c.

now in my engine lets change the dagger to a stiletto.

type "edit items"
hit 'S' for search.
type dagger.
boom hit 1 to change name
type in stiletto
hit X to exit the editor

the dagger is now a stiletto.

no comparision whatsoever.

the only gray area we may run into is when i begin adding game functions
and i will change that if i have to.

bottom line is i get too many emails dating back as far as 2006 where people want to play this game and since i have no authority to compile the original and dist it i made my own.

just like Vitoc made his own rendition of majormud.
i made my own tele-arena engine.

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Post by dspain »

Impy wrote:He was selling it for $99 and $100 for the editor I believe..

--Micah
no i made it a single price of 99 for all.

the game to support 256 users, and the ability to edit it.

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Re: also..

Post by dspain »

Franchise_24 wrote:
dspain wrote:
Franchise_24 wrote:And another thing...came across this website:

http://tdod.org/ether/

Its a TA port made in Java. Are things like this allowed?
that answer is yes and no.

yes you can make a game that looks like another game, and well Sean never copyrighted the name Tele-Arena according to the US registry it available and always has been, of course you could try to collect off damages cause the names are the same, but in todays jsutice system that wont hold water.

as far as the ability to open a database created by the tele-arena editor and manipulate it, hmm there's alot of gray area there, and that could go either way in a court hearing.

bottom line is, yes Rick owns tele-arena and its his product, but would it be viable to sue? metro didnt think so and majormud is so much bigger.

i mean the author of Ether did a hell of a job making a tele-arena game for people to play w/o the need of WG, and with commercial worldgroup product still having a cost and great O/S bbs software like synchronet free why not have a little fun?

i'm working on a single user Tele-Arena for synchronet javascript door that im having fun with and when its done ill open up multiplayer.

my Wg tele-arena engine will sell for $99
my synchronet version will be free
Ether is free

i mean its a hobby lets have some fun and enjoy the days before these products are long gone and are nostalgia destroyed.
I thought you were selling TA for $200? What is this 99 you are talking about now? I may be interested.
i lowered the price, no reason to try and continue to get old school prices for it today.

99 is a good price, and allows you to edit the game as well.

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Re: also..

Post by dspain »

Drex wrote:
Franchise_24 wrote:
dspain wrote: that answer is yes and no.

yes you can make a game that looks like another game, and well Sean never copyrighted the name Tele-Arena according to the US registry it available and always has been, of course you could try to collect off damages cause the names are the same, but in todays jsutice system that wont hold water.

as far as the ability to open a database created by the tele-arena editor and manipulate it, hmm there's alot of gray area there, and that could go either way in a court hearing.

bottom line is, yes Rick owns tele-arena and its his product, but would it be viable to sue? metro didnt think so and majormud is so much bigger.

i mean the author of Ether did a hell of a job making a tele-arena game for people to play w/o the need of WG, and with commercial worldgroup product still having a cost and great O/S bbs software like synchronet free why not have a little fun?

i'm working on a single user Tele-Arena for synchronet javascript door that im having fun with and when its done ill open up multiplayer.

my Wg tele-arena engine will sell for $99
my synchronet version will be free
Ether is free

i mean its a hobby lets have some fun and enjoy the days before these products are long gone and are nostalgia destroyed.
I thought you were selling TA for $200? What is this 99 you are talking about now? I may be interested.
And I thought we were waiting for Rick's approval of this release, pending partnership or whatever needs to be done.
that project is on hold pending him having more freetime, i dont like the terms, they are too one sided.

they are talking about my game engine, which i use to power all my rpgs, this one just had some changes done to allow for "runes" to be gotten.

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Post by dspain »

Franchise_24 wrote:
dspain wrote:
Franchise_24 wrote:I do find it funny that I'm looking back 3 years in these forums with the talk of TA getting ready to come out. :-) Life sure does throw curve balls at ya.
people have been playing the new engine for almost 3 years too.

azonebbs.dyndns.org

/go reborn to play a game usng the engine i created a couple years ago.

/go tage to enter the newest engine with sysop access to see the editors.

the project status is on my forums at arczone.proboards.com
several feedback reports, bug reports, etc.
I understand they may have been playing it on your system and what not, but I don't think it has been released yet has it?

Again what is the $99 you are talking about for the TA engine?

Do you have something available I can purchase from you to run Tele-Arena on my WGNT system, if so what is it and final price? Thank you!
no i have not released it.

99 covers all ya need to play and edit the game.

im not ready to sell it yet cause it has some small bugs.

99 is the final price thats it, for playing the game or editing.

if you need to run databases you did not create on your server you need a $25 database client, or if you want to create data to distribute to others you need the $40 developer client.

but to install it on your server and play it and edit it its just 99.

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Post by dspain »

Franchise_24 wrote:
dspain wrote:
Impy wrote:He was selling it for $99 and $100 for the editor I believe..

--Micah
that was the original plan but after reevaluating i decided hundreds was too much.

the entire engine will be 99, this will include the game engine and the capabilities to edit the databases.

if you want to run databases you didnt create you need the database client
which is 25

i went low b/c it does not ship with content, you need to create your own, i did this to prevent any "copyright" infringements.

on my system i will mirror tele-arena 5.6c content which i will create by my own hand, the engine has no abilities to open/read original databases.
So the $99 is just for me to purchase the "rights" to have the game on my BBS and I have to create my own world? Rooms, spells, items etc etc? Please elaborate.
yes 99 is the engine.

however if i get rick to cave and allow me to recreate original content
i will provide that at an additional charge.

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Post by dspain »

Franchise_24 wrote:Any idea when it will be available for download to demo on my own system or when it will be available to purchase?

*edit
Also, to clarify, for the $99 is there a world already set up to play on? Or do I use the editor and start from scratch?
i have a few different database sets i may release with it, im uncertain yet.

my lawyer was promoted to a judge so he appointed one of his assistants my new attorney, shes stil lresearching everything to see what i can and cannot do.

right now im focusing on the database engine cause thats the most important part.

i should have it all done by mid july.

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Post by frcorey »

worse comes to worse. someone owns the storys of TA. or it can also end up like Kyrandia in a great free for all.

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So...

Post by Franchise_24 »

So if Rick owns Tele-Arena, how can you make your own game that is all your own and still call it Tele-Arena?

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Re: So...

Post by dspain »

Franchise_24 wrote:So if Rick owns Tele-Arena, how can you make your own game that is all your own and still call it Tele-Arena?
i dont call it Tele-Arena i call it a Tele-Arena Game Engine.
which is a rendition of my Worldgroup Mud Engine with a few changes to make it lok like Tele-Arena.

it was done for sysops wanting to play the game and tired of waiting
hence why it comes with no content and you have to make your own.

i took my very own WGME core packaqe and added rune support, added hitdice for monsters, changed the way experience is calculated so it mimics tele-arena and made a few other minor changes to the core.

bottom line is do i look like im in a rush to release this? no because im doing it for other people, how selfish of me right?
i just want it done right.

my Worldgroup Mud Engine Addon actually comes with an extended source when you buy it and all changes i made to the make it look like tele-arena anyone with any C knowledge can do.

the Tele-Arena Game Engine in many ways is just a "fork" of my own product.

so the only argument here can be the name, which as we all know a
module's name is only what you put in your MDF file.

everyone is missing the point, the whole idea is to give yall a game yall have total control over.

in tele-arena 5.6 remeber the runes,docks,classes,races? all hardcoded.
in my engine all this has its own database so new ones can be added with ease and no C knowledge required.

sure i could change the name and in the end if ti comes down to that i will.
all naming references come from a little macro:

#define MODULENAME "Tele-Arena Game Engine"

so if Rick has a problem with it i wont argue it out and go the immature route, ill change the name simple as that.

but the product will still function the same no matter the name.

and for those wanting to go even further into your game i reccomend leaving the tele-arena game engine alone and going with the worldgroup mud engine which comes with the source so you can have total control over all game functions minus the database api libraries.

the whole idea is to give yall a hell of a game engine for worldgroup.


Worldgroup Mud Engine - a btrieve powered mud engine for worldgroup

PowerLink Mud Engine - a sql powered mud engine for worldgroup

MajorSQL Mud Engine - an sql-lite mud engine for worldgroup

all 3 are mine, all 3 use their own propietary database engines which i do not own, Btrieve, PowerLink, GalSQL.

making one look like tele-arena was just for fun a "clone" per say but by not using the original tele-arena source my clone didnt exactly go 100% and some things are different but its all minor.

so if its the name that makes people cry ill change it but the product wil lstill live on.

i've invested WAY too much time into it to let it die.

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Post by frcorey »

oh geez, he runed it. now it's runed.
err, whats a rune? :shock:

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Post by dspain »

frcorey wrote:oh geez, he runed it. now it's runed.
err, whats a rune? :shock:
was the way to unlock the next content.

you got a rune inscribed on your forehead and hence could go through mystical portals.

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Post by frcorey »

dspain wrote:
frcorey wrote:oh geez, he runed it. now it's runed.
err, whats a rune? :shock:
was the way to unlock the next content.

you got a rune inscribed on your forehead and hence could go through mystical portals.
ah, at least you don't start out like in majormud.
you appear in a forest naked holding a rusty dagger.

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Post by dspain »

frcorey wrote:
dspain wrote:
frcorey wrote:oh geez, he runed it. now it's runed.
err, whats a rune? :shock:
was the way to unlock the next content.

you got a rune inscribed on your forehead and hence could go through mystical portals.
ah, at least you don't start out like in majormud.
you appear in a forest naked holding a rusty dagger.
got a cloned engine of majormud too guess i better ask Ricks permission for that too.

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Re: So...

Post by Stoneslinger76 »

dspain wrote: the whole idea is to give yall a hell of a game engine for worldgroup.


Worldgroup Mud Engine - a btrieve powered mud engine for worldgroup

PowerLink Mud Engine - a sql powered mud engine for worldgroup

MajorSQL Mud Engine - an sql-lite mud engine for worldgroup

all 3 are mine, all 3 use their own propietary database engines which i do not own, Btrieve, PowerLink, GalSQL.

I've invested WAY too much time into it to let it die.
Sounds like your progressing well. Is it possible for you to upload what you have done to your ISVARC file area on my bbs.

I am very interested in the MajorSQL -sqlite engine and the Btreive powered engines, and I am sure a few other people would love to check them out also. Even if they are still not completed fully.
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Post by Drex »

Wonder if the 2.0 DOS versionis ready too?

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Re: So...

Post by dspain »

Stoneslinger76 wrote:
dspain wrote: the whole idea is to give yall a hell of a game engine for worldgroup.


Worldgroup Mud Engine - a btrieve powered mud engine for worldgroup

PowerLink Mud Engine - a sql powered mud engine for worldgroup

MajorSQL Mud Engine - an sql-lite mud engine for worldgroup

all 3 are mine, all 3 use their own propietary database engines which i do not own, Btrieve, PowerLink, GalSQL.

I've invested WAY too much time into it to let it die.
Sounds like your progressing well. Is it possible for you to upload what you have done to your ISVARC file area on my bbs.

I am very interested in the MajorSQL -sqlite engine and the Btreive powered engines, and I am sure a few other people would love to check them out also. Even if they are still not completed fully.
im still working with the sql-lite one. i got galsql from rick month or so ago and been tinkering with it, its not as advanced as the btrieve or sql one but its getting there.

i'll have a working model very shortly.
right now i been investing more time in the database editing engine over the gameplay functions.

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Post by dspain »

Drex wrote:Wonder if the 2.0 DOS versionis ready too?
of what?

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Re: So...

Post by Stoneslinger76 »

dspain wrote:
im still working with the sql-lite one. i got galsql from rick month or so ago and been tinkering with it, its not as advanced as the btrieve or sql one but its getting there.

i'll have a working model very shortly.
right now i been investing more time in the database editing engine over the gameplay functions.
Looking forward to you getting it functional.
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telnet://theswampbbs.net or http://theswampbbs.net

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Post by Drex »

dspain wrote:
i dont call it Tele-Arena i call it a Tele-Arena Game Engine.

The above mentioned.:?
dspain wrote:of what?

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Post by frcorey »

call it whatever you want,
just don't call it late for dinner.

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Post by dspain »

Drex wrote:
dspain wrote:
i dont call it Tele-Arena i call it a Tele-Arena Game Engine.

The above mentioned.:?
dspain wrote:of what?
my problem with wg2 is if i use the wgnt code to compile for wg2 i run into some problems so i use a native wg2 dev kit and compile it for wg2.

only downside to this is i like to do it in the end after the product is completed.

right now the stage im at is the database engine itself is almost complete
of the 21 databases, 11 are completely editable with the final 10 being small ones i could probably knock out in a day.

once all that is done i add the gameplay functions which will finalize the engine.

once i have it online and tested for a few days and it seems stable thats when i will compile a wg2 version.

either today or tomorrow i intend on having the database engine completed.

you can track the status of this project on my forums at arczone.proboards.com or my listserver which should be up by the 4th as well.

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Post by Questman »

I do not own - and I didn't spend thousands of real dollars acquiring - majormud.

I did for Tele-Arena. Which I know some of you don't get that this makes it very annoying when people try to hack it and make it free when I tried to do something good for the community and I only ask a much lower fee to help offset the ridiculous costs for me to acquire it.

A few points:

1. Writing another program to read the data files et al is akin to writing an emulator. A very, very grey area under DMCA.

2. Any software that allows you to run the game using the data files, message files, etc. of TA does not allow you to actually run the game. You still need a license to use the game's data files/message files/descriptions and the only way to get that is to own a legal copy of the game.

3. Even if the engine is totally new, and the data files/message files are "new" in the sense that they are a different format, if the descriptions and content are not new, and the result is essentially the same game, Dan is correct that this is afoul of copyright. Copyright is not just code; it's the game too.

I need to get with Dan and see what the game he made looks like. I was NEVER in agreement that the game have the name "Tele-Arena". Perhaps using the Tele-Arena name with another descriptor after to distinguish that it is not TA1 or TA2 but something else -- I'd consider that. And a license for him to sell. But:

(1) It isn't Tele-Arena

(2) There currently is no license agreement in place for Dan to sell anything using that name.

4. Regarding trademarks - they do not have to be explicitly registered.

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Post by dspain »

Questman wrote:I do not own - and I didn't spend thousands of real dollars acquiring - majormud.

I did for Tele-Arena. Which I know some of you don't get that this makes it very annoying when people try to hack it and make it free when I tried to do something good for the community and I only ask a much lower fee to help offset the ridiculous costs for me to acquire it.

A few points:

1. Writing another program to read the data files et al is akin to writing an emulator. A very, very grey area under DMCA.

2. Any software that allows you to run the game using the data files, message files, etc. of TA does not allow you to actually run the game. You still need a license to use the game's data files/message files/descriptions and the only way to get that is to own a legal copy of the game.

3. Even if the engine is totally new, and the data files/message files are "new" in the sense that they are a different format, if the descriptions and content are not new, and the result is essentially the same game, Dan is correct that this is afoul of copyright. Copyright is not just code; it's the game too.

I need to get with Dan and see what the game he made looks like. I was NEVER in agreement that the game have the name "Tele-Arena". Perhaps using the Tele-Arena name with another descriptor after to distinguish that it is not TA1 or TA2 but something else -- I'd consider that. And a license for him to sell. But:

(1) It isn't Tele-Arena

(2) There currently is no license agreement in place for Dan to sell anything using that name.

4. Regarding trademarks - they do not have to be explicitly registered.
thats why the name of the game engine i made is actually a #define <BLAH> it can be changed with the touch of a button, i emailed ya a while back its been done for a while i just need to add a few missing pieces which i cannot seem to do.
i emailed ya on gmail, when ya get the email lemme know when ya wanna talk about it.

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Post by Questman »

Yup. We're good - I'll get all the stuff out to you once I'm back up and running here.

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