the gold fix broke the ability to pick up and drop gold, that has been fixed.
lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.
the game now saves a player when they die to prevent a death evasion bug.
added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.
game now saves when a player disconnects from the server.
Update
Moderators: Questman, Mod Squad
Re: Update
You keep fixing bugs, and it wont be TA anymore.dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.
lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.
the game now saves a player when they die to prevent a death evasion bug.
added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.
game now saves when a player disconnects from the server.
Re: Update
yeah it will be like majormud.VeNoM wrote:You keep fixing bugs, and it wont be TA anymore.dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.
lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.
the game now saves a player when they die to prevent a death evasion bug.
added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.
game now saves when a player disconnects from the server.
Re: Update
right now its still pretty plain.VeNoM wrote:You keep fixing bugs, and it wont be TA anymore.dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.
lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.
the game now saves a player when they die to prevent a death evasion bug.
added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.
game now saves when a player disconnects from the server.
i dont wanna add nothing fancy til the original mechanics are there.
all new additions can be toggled, so sysops can still run a classic TA if they want.
Re: Update
nah i dont believe in abandoning products yet hording it away and not letting anyone continue their legacy.frcorey wrote:yeah it will be like majormud.VeNoM wrote:You keep fixing bugs, and it wont be TA anymore.dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.
lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.
the game now saves a player when they die to prevent a death evasion bug.
added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.
game now saves when a player disconnects from the server.
metropolis is a very poor excuse for a gaming company.