Update

Tele-Arena GOLD, Tele-Arena II, and new Tele-Arena games.

Moderators: Questman, Mod Squad

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dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
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Update

Post by dspain »

the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.

VeNoM
Posts: 118
Joined: Mon Aug 25, 2008 10:08 pm
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Re: Update

Post by VeNoM »

dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
<VeNoM>
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SysOp: The Underground BBS

frcorey
Posts: 414
Joined: Sat Jul 08, 2006 10:52 pm

Re: Update

Post by frcorey »

VeNoM wrote:
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
yeah it will be like majormud.

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dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
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Re: Update

Post by dspain »

VeNoM wrote:
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
right now its still pretty plain.
i dont wanna add nothing fancy til the original mechanics are there.
all new additions can be toggled, so sysops can still run a classic TA if they want.

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dspain
Posts: 2102
Joined: Sun May 07, 2006 10:38 pm
Location: richmond,virginia
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Re: Update

Post by dspain »

frcorey wrote:
VeNoM wrote:
dspain wrote:the gold fix broke the ability to pick up and drop gold, that has been fixed.

lowered the rate at which player health regenerates which makes it look like things dont actually cause damage.

the game now saves a player when they die to prevent a death evasion bug.

added a function when players drop carrier which checks if a hostile monster is in the room and gives it a free attack before exiting you out the game. this attack(s) cannot be blocked,dodged,parried, or resisted.

game now saves when a player disconnects from the server.
You keep fixing bugs, and it wont be TA anymore. ;)
yeah it will be like majormud.
nah i dont believe in abandoning products yet hording it away and not letting anyone continue their legacy.

metropolis is a very poor excuse for a gaming company.

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