Search found 118 matches
- Thu Nov 22, 2012 1:42 am
- Forum: BBS Ads
- Topic: The Underground BBS has returned
- Replies: 23
- Views: 15259
Also The DarkSide BBS is running the current version of the game. Telnet to darkside.dtdns.net Im not sure what version you're running, but it differs from the version The Underground is running. Is this wg3 with ta? It reports 5.6D which i thought was WG2 only? its just what his MDF reports, and ...
- Sat Nov 03, 2012 2:29 am
- Forum: BBS Ads
- Topic: The Underground BBS has returned
- Replies: 23
- Views: 15259
- Sat Nov 03, 2012 2:20 am
- Forum: Support Community
- Topic: wg 3.3 system crashes.
- Replies: 8
- Views: 6331
Sorry for the long silence. I solved my problem, but im not 100% certain of the cause. I suspect resources. I was running the board at full 255 lines, Long story short, i found that if i run at about 245 or so, it runs perfectly. I have since lowered to the 200 range, since i really dont get _that ...
- Thu Aug 16, 2012 11:54 pm
- Forum: Support Community
- Topic: wg 3.3 system crashes.
- Replies: 8
- Views: 6331
- Wed Aug 08, 2012 6:41 pm
- Forum: Support Community
- Topic: wg 3.3 system crashes.
- Replies: 8
- Views: 6331
- Wed Aug 08, 2012 3:54 pm
- Forum: Support Community
- Topic: wg 3.3 system crashes.
- Replies: 8
- Views: 6331
- Wed Aug 08, 2012 3:45 pm
- Forum: Support Community
- Topic: wg 3.3 system crashes.
- Replies: 8
- Views: 6331
wg 3.3 system crashes.
Ever since i brought my board back online, i'm having lots of issues with system crashes. Basically, the board will just fault, and after 30 seconds restart. The log simply reports an access violation in c:\wgserv\wgserver.exe. The errors i'm getting looks like this: The Underground BBS ( ...
- Sat Jul 28, 2012 2:51 am
- Forum: Support Community
- Topic: Weird problem with WG 3.3NT
- Replies: 7
- Views: 5581
Re: Weird problem with WG 3.3NT
I'm having a really odd problem with Worldgroup 3.3. If I assign a user class to someone that has certain keys in it, the BBS ignores the keys. :? Even if I give those keys to the user specifically, it still ignores them. The only thing that gives access to a user is a MASTER key, and of course ...
- Tue Jul 24, 2012 1:43 am
- Forum: BBS Ads
- Topic: The Underground BBS has returned
- Replies: 23
- Views: 15259
- Mon Jul 09, 2012 2:35 am
- Forum: Tele-Arena
- Topic: Tele-Arena 5.6f, with TA Gold world, BETA!
- Replies: 7
- Views: 6894
- Mon Jul 09, 2012 2:31 am
- Forum: BBS Ads
- Topic: The Underground BBS has returned
- Replies: 23
- Views: 15259
This version of TA is straight from Rick. He (and presumably others) did a lot of work at getting the 5.6d GOLD world running on a slightly modified 5.7 (TA II) engine. He and I put a few finishing touches on it. I've been on vacation all week, and from what ive heard, the game's gotten a lot of ...
- Fri Jul 06, 2012 1:57 am
- Forum: BBS Ads
- Topic: The Underground BBS has returned
- Replies: 23
- Views: 15259
The Underground BBS has returned
So, after a few years in moth balls,, I've brought back my old board, The Underground! Running world group 3.3, linked to world link. Highlights: Tele-arena 5.6f This is the ta 2 engine with the 5.6d gold world, we're the official beta board, come give it a try! Tele-arena 2 Trade wars 2002 System ...
- Sat Jun 30, 2012 2:59 am
- Forum: Tele-Arena
- Topic: Tele-Arena 5.6f, with TA Gold world, BETA!
- Replies: 7
- Views: 6894
- Fri Jun 29, 2012 6:46 pm
- Forum: Tele-Arena
- Topic: Tele-Arena 5.6f, with TA Gold world, BETA!
- Replies: 7
- Views: 6894
Tele-Arena 5.6f, with TA Gold world, BETA!
After much work, and headache, We've got the Tele-Arena I (5.6f) From Elwynor Technologies up and running the The Underground BBS! This is considered Beta, and needs players familiar with the TA Gold (stock gold) world to login, and give it some playtime. This game engine based on the original ...
- Mon Jun 25, 2012 4:55 pm
- Forum: Link-Ups
- Topic: World Link
- Replies: 167
- Views: 96491
Rick, my main question is how do you copyright monster names and room descriptions? Like a warlock or a ogre or a minotaur, or The Cave is dimly lit. How does all that go down? I think there's wiggle room in copyright law for things like that. If i made a game completely un-similar to TA, and had a ...
- Mon Jun 25, 2012 3:06 pm
- Forum: Link-Ups
- Topic: World Link
- Replies: 167
- Views: 96491
not bad, hoping to have my tele-arena win32 server finished by this week so i can finish up my tele-arena platinum module and ill connect to it i got a ton of new addons but community has been so dead no real need to plug my products, ill throw a lil bait see what bites. tele-arena is the only wg ...
- Mon Jun 25, 2012 1:40 am
- Forum: Link-Ups
- Topic: World Link
- Replies: 167
- Views: 96491
Nope. Majorbbs worldlink is running again :) So wait, Questmans Worldlink server is running again? LOFnL! I just switched to netvillage a few weeks back. What is the address again for the worldlink server? Yes, Ricks. There's sort of a movement going on.. If we're lucky, this wont be the last good ...
- Thu Jun 21, 2012 5:10 pm
- Forum: Link-Ups
- Topic: World Link
- Replies: 167
- Views: 96491
- Thu Jun 21, 2012 5:05 pm
- Forum: Support Community
- Topic: RLogin setup.
- Replies: 5
- Views: 4336
ive worked around it. we were trying to do wg3 -> wg2. or sync -> wg2. i do WG3 -> synchronet message server (sync1) WG3 -> syncyhronet door server (sync2) WG3 -> Tele-Arena 5.6d Win32 Server (tawin) WG3 -> TWGS server (twgs) WG3 -> Tradewars II server (tw500t) WG3 -> Worldgroup 2.00 bbs (wg2) all ...
- Wed Jun 20, 2012 4:09 pm
- Forum: Support Community
- Topic: RLogin setup.
- Replies: 5
- Views: 4336
- Tue May 29, 2012 8:30 pm
- Forum: Support Community
- Topic: RLogin setup.
- Replies: 5
- Views: 4336
RLogin setup.
This may seem like a dumb question, but i'm attempting to setup rlogin on my board, wg2, and having some problems. I'd like to allow rlogin connection inbound, I'm using vircom major tcp/ip, telnet's working just fine, i have the option "Should we accept rlogin calls too?" set to yes, and port 513 ...
- Sun Apr 15, 2012 2:04 am
- Forum: General Discussion
- Topic: Sysop Registration
- Replies: 16
- Views: 19031
- Sun Apr 15, 2012 2:00 am
- Forum: Support Community
- Topic: Virtualizing, on kvm. So far so good.. One snag.
- Replies: 1
- Views: 2778
Virtualizing, on kvm. So far so good.. One snag.
So, I've done a lot of work with KVM (qemu), and its an excellent virtualization platform for _current_ os's. However, i'm trying to run Dos 7.1 and WG2 on it, and i'm running into a little snag. The board runs! I have networking, telnet accessibilty, and its quite usable. The problem is, whenever ...
- Sun Jul 24, 2011 3:57 am
- Forum: General Discussion
- Topic: Oldest Active TradeWars BBS's
- Replies: 1
- Views: 2423
- Wed May 18, 2011 12:50 am
- Forum: Support Community
- Topic: Anyone run WG2.0 and use sync as a door server?
- Replies: 14
- Views: 9758
Well finally got this woking, but just a question to anyone who runsWG2.0 - it think i read somewhere that this can be on the same server as worldgroup?(2.0) Anyone run it this way without another box? I'd bet you could, but you'd end up with a lot of lag I'd think. All depends on how you do it. Do ...
- Sat Apr 30, 2011 1:43 pm
- Forum: Support Community
- Topic: WG v2.00 & Windows XP-SP3
- Replies: 2
- Views: 3786
- Tue Aug 31, 2010 7:55 pm
- Forum: Tele-Arena
- Topic: Update
- Replies: 17
- Views: 11423
- Sat Aug 21, 2010 2:28 pm
- Forum: Tele-Arena
- Topic: 2 new areas
- Replies: 2
- Views: 3065
A lot of my players, when i was building additions to the world, asked for a blue rune area closer to town. I created my Mystic Tower map. It was well received, but was also slightly abused by dragging mobs through the blue rune barrier that i'd put up blocking its entrance. If your barriers work ...
- Sat Aug 21, 2010 2:23 pm
- Forum: Tele-Arena
- Topic: Update
- Replies: 17
- Views: 11423
Re: Update
changed the punishment system. it now only executes on disconnect, not player exit. now instead of the monsters getting a free attack you lose 1% of experience per hostile monster in the room. this option can be turned on or off but i must warn you there will be noithing to prevent players from ...
- Wed Jul 28, 2010 5:50 pm
- Forum: Tele-Arena
- Topic: Update
- Replies: 4
- Views: 3969
Re: Update
the gold fix broke the ability to pick up and drop gold, that has been fixed. lowered the rate at which player health regenerates which makes it look like things dont actually cause damage. the game now saves a player when they die to prevent a death evasion bug. added a function when players drop ...
- Mon Jul 05, 2010 2:26 pm
- Forum: Support Community
- Topic: Error message TA
- Replies: 6
- Views: 4339
If you've been editing msg's (like we talked about in pm's) it could be that a line has been deleted, or something mis-entered. Its very easy to do that when editing msg's directly, you need to be careful. Its difficult to say where the error could be. Have a look at everything you edited. If all ...
- Wed Jun 23, 2010 5:13 am
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
There is a MySQL odbc connector. I've used it in Windows for Cold Fusion web applications.
http://dev.mysql.com/downloads/connector/odbc/5.1.html
I would happily give you remote access to my ta database for this project.
I don't know if this means significant changes to your code though.
http://dev.mysql.com/downloads/connector/odbc/5.1.html
I would happily give you remote access to my ta database for this project.
I don't know if this means significant changes to your code though.
- Tue Jun 22, 2010 11:34 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Tue Jun 22, 2010 7:06 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Tue Jun 22, 2010 4:01 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Tue Jun 22, 2010 12:37 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Tue Jun 22, 2010 12:28 am
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Mon Jun 21, 2010 12:47 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Sun Jun 20, 2010 11:52 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Sun Jun 20, 2010 11:40 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Sun Jun 20, 2010 2:52 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
This might be what you're looking for. High Priest & Arch Druid & LV Necromancer Master Archer Arch Magus Beast Master Blackguard Knight --- -------------- -------------- -------------- -------------- -------------- -------------- 2 ) 668736 573156 795420 573156 557280 573156 3 ) 1448038 ...
- Thu Jun 17, 2010 1:53 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Thu Jun 17, 2010 1:12 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
Man.. i dont know about that math.. I know it works in the game and all, but i just cant get my math to match your numbers. Everything's off by just a little. For example, i'm testing with hunter. I have the following for hunter: 2: 1124 3: 3240 4: 8022 5: 17888 6: 36000 7: ...
- Fri Jun 11, 2010 1:04 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
The math isnt working out for me... Do you do something to the returned value after it comes out of this function? I made the following script (this is perl mind, you, so there's syntactical differences from your C). #!/usr/bin/perl $tmpx = 62; $level = 36; printf("(%s+(((%s) ...
- Thu Jun 10, 2010 7:29 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
- Thu Jun 10, 2010 7:21 pm
- Forum: Tele-Arena
- Topic: About Done!
- Replies: 28
- Views: 15848
How's this? High Priest & Arch Druid & LV Necromancer Master Archer Arch Magus Beast Master Blackguard Knight --- -------------- -------------- -------------- -------------- -------------- -------------- 01) 0 0 0 0 0 0 02) 81000 72000 99000 72000 72000 72000 03) 171000 144000 198000 ...
- Mon Jun 07, 2010 8:45 pm
- Forum: Tele-Arena
- Topic: Lame
- Replies: 6
- Views: 5147
- Tue Jun 01, 2010 12:30 am
- Forum: Link-Ups
- Topic: World Link
- Replies: 167
- Views: 96491
- Thu May 20, 2010 7:45 pm
- Forum: Link-Ups
- Topic: World Link
- Replies: 167
- Views: 96491
- Sun May 16, 2010 12:30 pm
- Forum: General Discussion
- Topic: Setting up a BBS
- Replies: 41
- Views: 20772
I really wonder what tangent we're travelling down. odi drivers are specific to neware, no? I do not, and have never, run an odi driver with vircom. I've got a very simple autoexec/config.sys, which load the essential dos drivers (like himem, and whatnot) set files to 127, and load my packet driver ...